After a long 'dev hell' Omnia In Inum is back to work!
Meguido and I have decided to start from scratch with the project to delete all the shit we've done with the project during all this time XD
The first thing that we're going to decide (finally) is how the game will look (game aesthetics). This was one of the main problems that put the project in the 'dev hell'.
In order to achieve this we're going to follow these steps:
That's all for now, I'm going to put some colors on Kintaro!
Regards <3