SamuZai
VRAdultFun
VRAdultFun

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E-Motion 4.0 available on the hub!

Grab yourself a copy of the latest version of E-Motion on the HUB
https://hub.virtamate.com/resources/e-motion.3907/


Major Updates

Total Expression rework - The Expression system has had a huge overhaul to how it determines which expressions to mix together at any given moment. Before it was a purely random selection from a limited number of choices depending on the current state or mood. The system still uses randomisation but now the randomisation is heavily weighted according the arousal and happiness. This not only greatly improves the number of options each state can select from, but selections are alot more appropriate to the current state or mood. The end result is much more appropriate expressions depending on whats happening, as well as much better looking expressions overall!

GLANCE SUPPORT! - E-Motion now works properly with the most amazing eye-control plugin out there. Glance. Turn off Eye Target Control in E-Motion and then turn on 'Use EyeTargetControl' at the bottom of Glance to have them both work well together. E-Motion controls the head and expressions while Glance takes care of the eyes. They work amazingly well together!

Control Head options - You can now control the amount of rotation hold and dampening applied to the head and neck by the 'auto configure' system to tweak to your liking

Body Motion Features - New option under Features to enable the body motion functionality. This is set to false by default and ensures that when you load the plugin fresh onto a character, the body will not be adjusted in any way until you tick this box

Minimum Interest - added to personality settings to allow you to set the minimum level of interest in a body part for the character to potentially focus on them

Movement Interest Rate - Body motion and movement now create both arousal and interest. this slider allows you to control how much

Dynamically Calculate Direct Angle - Under Distances and Settings you can now set the 'Direct looking angle' to be calculated automatically. This adjusts the angle according to how far your face is away from the character. Helps alot when the scene has drastic changes in distances between you and the character (like a catwalk for example)

Hand Self Interest - New sliders under Target controls that allows you to control how interested she can be in her own hands (and therefore how likely she will choose her own hands to look at)

New Smile Damper slider under Looks - This slider pulls the corners of the mouth down as a smile increases to lessen the facial change. really helps to make smiles look just right and prevent joker smiles!

Max Eye Open under Looks - allows you to adjust the open eyelid position to dial in the eyes to your look

Huge Overhaul of Body Motion - Angle calculations and movement have been tweaked and improved to be a bit more natural looking. Leg sliders have been added to allow separate configuration of the legs from the rest of the body

Arm Rotation Offset slider under Body Motion - Allows you to rotate the base angle of the arms in towards the body or away. works in conjunction with the position slider that moves the arms back or forward to give much more control over how the arms position themselves


Minor Updates

There is now an option under 'features' to enable and disable the help text

Head tracking will pause if your face gets really close to the character. stops the character from trying to look you in the face when you have your head on their shoulder or just below their chin for example

Blinking system will properly cause a blink if the eye target moves alot in a single frame, depending on how recently the character has blinked. There is a new minimum distance slider under Eye Controls to set how far the eye target must move.


Fixes

Direct Gaze from the character once again correctly follows with just the eyes until the angle becomes too great (for certain look states such as casual). not sure how this broke!

Fixed several issues with how the random points are generated so that they are easier to setup. Values are now direct VAM distances

Fixed several morph combinations for various looks to improve the over-all quality of the expressions and reduce how often a weird look will pop up

Fixed issues with head tracking at extreme angles. Now correctly disengages and goes to look at a random point instead

Fixed an issue that caused character to close their eyes for a very long time for no apparent reason

Several tweaks to how breathing morphs are mixed together to give the range on the sliders a bit more variety

Fixed issues where some sliders/options were not saving into presets (hopefully I got them all this time lol)

Lots of other small fixes to bugs/typos and logic errors. Everything is really starting to work properly without any oddities now!



Using E-Motion and Glance together

E-Motion now supports the glance plugin and they were made for each other. Glance is far more advanced thanE-Motions built in eye target system and really helps bring your characters to life, now you can use these two plugins together for an amazing experience. Using them together is very easy, with just a few steps required to configure both :

1) In E-Motion, under the Features tab, disable Eye Target Control
2) in Glance, at the bottom enable 'Use EyeTargetControl'
3) Configure Glance to your preferences. Keep in mind that where the character is looking (and what at) will effect their mood, so ensure you have set the appropriate values to get the character looking at what you want

E-Motion 4.0 available on the hub!

Comments

Ah we can dream! Maybe in VAM 2.0 but I wouldn't hold your breath for now :P

VRAdultFun

Is she ever gonna be able to reach out and touch us? I want to be headpetted 🥺

Riverface

I am not sure on that, but I don't remember seeing anyone do something like that before. I think there is a plugin to get the VAM animation into other apps (perhaps via BVH) but that doesn't capture the stuff like the facial expressions and finger movements from the plugins. just the body animation

VRAdultFun

Can we export the animations created on VAM to daz3d to create iray renderings afterwards?

Coeur De Cochon


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