info and changelog for upcoming update
Added 2021-11-28 19:55:56 +0000 UTCHello everyone, hope you're all OK! despite all the madness.
It's been a long time for me working on the upcoming update, and everytime I thought I was close to releasing, I thought of another fine feature I should add, and it went on like that until now, where I think it's close to ready. This is a list of what I worked on in the past months:
Changelog for the upcoming v011:
General:
1) Switched and upgraded the project from Unity5.5 to Unity 2019.4 (that was a little nightmare)
Driving:
2) Switched from CarX to VPP and worked on achieving (or bettering) the original driving feel/behavior
3) Changed the in-car camera rig to be less bouncy
4) Added proper support for controllers & steering wheel with FFB
Environment:
5) Stitched all terrains/regions together
6) Moved and rotated the big dam for a better more logical terrain transition & moved or remodeled all affected roads
7) Added a new tunnel and roads connecting all regions
8) Upgraded the terrain shader to v4 and modified code to support distance-based tessellation, for better performance
9) Added proper rivers & deep waters with buoyancy
10) Better water splashes when driving through puddles
11) Coded tessellation-based wave & ripple effects when driving through puddles
12) Upgraded all terrain textures to higher quality ones
13) Added proper PBR-lit terrain details (logs, branches, twigs, garbage etc...)
14) Added better-looking grasses with new bending method that supports multiple sources
Atmospherics:
15) Re-made the volumetric fog look and behavior altogether
16) Increased max view distance to 1km everywhere (used to be 400m) and adapted everything in order to not loose performance
VR specific:
17) reduced camera bouncing and added rear-view mirrors that take head rotation into account
18) To improve performance, both mirrors now use only one camera
19) Modified the SSMS post effect (blur based on fog density) so that it's VR capable
20) Modified screen-space reflections for VR & tested alternatives
21) Many tweaks and tests to improve performance
Oh, and the last very thing I just had to add are large greenhouses, which were initially planned for v007:

Thank you all for your patience and support, and apologies for the long waiting. I'm still aiming to release v011 (and v011VR) before December 4th, although I've been sick since a couple days and we've got some confirmed cases of 'rona at school. It's also flu season, so no need to panic :)
Stay safe, and beware!
Ondrej
[Edit 05.12.2021] - Quick heads-up: the whole family has the 'rona, me included. Fortunately nothing catastrophic in our case, just a weird disease that takes its sweet time to leave the body.
Comments
You can check out v011d now - maybe it will solve your issues
Ondrej Svadlena
2022-05-21 15:21:57 +0000 UTCNew build is exporting - mapped Headlights to left thumbstick button as a temporary fix. Gonna have to address the different mapping configs (+ custom mapping) in a future update.
Ondrej Svadlena
2022-05-21 12:58:32 +0000 UTCLooks and runs great! Using 0.11c. Small bug - right paddle shifter (G29) is mapped to gear up as well as headlight switch
Lemon Banana
2022-05-21 12:00:36 +0000 UTCSure, I'd recommend reading the "welcome read-me" here: https://www.patreon.com/posts/53563449 while downloading v006 This should provide you with all necessary info to get you started. If something is unclear, just write me a message :)
Ondrej Svadlena
2022-03-15 01:41:15 +0000 UTCHey. Can you help me? Iβm new here. I donβt understand nothing from this app
Mariana Yachioka
2022-03-11 09:59:24 +0000 UTCRight now I'm connecting "Region 7/9" to "Last Region" with some roads & scenery. That's the last task on my to-do list for v011 :) So I think end of Feb beginning of March release.
Ondrej Svadlena
2022-02-25 13:08:18 +0000 UTCAny news on the v011 update, potentially an updated new release date? Hope you regained your sense of smell.
istvanmatetorok
2022-02-14 14:02:10 +0000 UTCnvm you're ok
Colton
2022-02-09 02:01:14 +0000 UTCFortunately yes, although it took a long time to get back to 100%. Only thing unrecovered is my sense of smell - thankfully unneeded to do my work :)
Ondrej Svadlena
2022-02-02 04:00:44 +0000 UTCThank you for the good news!
Arthur Gouzy
2022-01-27 23:06:30 +0000 UTCI think he is OK, some download links have been updated recently which is a good sign! Unfortunately I think I'm going to have to end my patreon, things are tight now and had to stop a lot of these. Been a supporter for 2 years or more now, I think Ondrej said anyone who stayed on constant for more than 6 months would get a full version when it was complete or at least released. Is that still the case, is there a list you get onto when being a long term supporter? Enjoy the game and the journey of its creation!
faster4tec
2022-01-27 11:29:29 +0000 UTCdid you die or
Colton
2022-01-22 23:51:34 +0000 UTCOndrej have you fully recovered ? We never got an update on your health
Alberto Kohrs
2022-01-14 00:42:50 +0000 UTCI hope you and your family are feeling better by now so you can enjoy the holidays and properly welcome 2022!
Mr. Metzger
2021-12-24 14:57:37 +0000 UTCI'm OK but it seems to take longer to heal than any "natural" disease I've ever had so far. Feeling weak and head slightly spinning, other than that it's all good :)
Ondrej Svadlena
2021-12-12 16:03:19 +0000 UTCAny update on your health? Im worried
Alberto Kohrs
2021-12-12 00:01:05 +0000 UTCJust got a proper steering wheel so I'm glad to see it will be supported. Lookin forward to it. Hope you are well.
Storm The Gates
2021-12-11 12:23:25 +0000 UTCHope you're family and yourself get well soon. Take it easy.
BloodMetal-Kun
2021-12-07 02:35:08 +0000 UTCI'm looking forward to this build. Stay safe.
Punkster
2021-12-06 23:39:46 +0000 UTCGet well soon, and take time to rest fully! :) It's already enough that you are blessing us with this masterpiece of a game. Can't wait to play it again with a controller! :)
Arthur Gouzy
2021-12-05 19:06:25 +0000 UTCNo rush and get well soon!
Hoshi82
2021-12-05 19:04:25 +0000 UTCI wish you and your family only the best,. get well soon. Damn virus.
Sven
2021-12-05 18:27:16 +0000 UTCYour style is simply amazing. Don't think I've ever seen greenhouses which looked remotely as cool!
Mr. Metzger
2021-12-03 13:34:48 +0000 UTCThanks for the update! Canβt wait to play it (but also take your time please).
Ben Emmons
2021-12-02 18:10:24 +0000 UTCππ
Nigel Russell
2021-12-02 06:59:05 +0000 UTCYes :)
Ondrej Svadlena
2021-12-01 19:34:11 +0000 UTCHello , will the next update ( v10) include all maps ( v006 / v007 etc ) into a single exe ? Thanks !
therickman
2021-12-01 14:16:48 +0000 UTCThis is going to be the greatest game ever! Love it, can't wait for the new release and going to hook up my wheel and pedals. Hoping it has clutch and shifter support, but if not - just the wheel alone will give amazing experience!! Great job Ondrej!
-Mar
2021-12-01 03:08:15 +0000 UTCThanks ! One last if you have some time. Is the narrative for your world and quests relatively set? Or do you expect an eventual story/world building to change things a lot? You got a really cool Stephen King's The Mist vibe going, looking forward to seeing it all fleshed out (no matter the influence or direction)
Matt K
2021-11-30 15:48:38 +0000 UTCCan't wait to test the new VR, the bounce doesn't affect me as I have extreme tolerance to motion sickness but it was a little annoying and for many it was a recipe for bad nausea
Alberto Kohrs
2021-11-30 05:30:18 +0000 UTCSure, happy to answer: 1. I'm not completely sure yet how it will be - and will depend on story too. At first I thought everything will be open right from the start, but now I'm tempted to: from the start leave everything open up until the gates to the coal mines, which is already a huge area, and need the kid's help to access further. In parallel, some tasks could be completed in the order you choose, or rather in the order you stumble upon them in the game's world. 2. Yes, it will still be there. Fun for car chases too :) 3. It's hard to tell because I'm comparing the whole map vs previous fragments. Generally, I'd say performance is considerably better (and will be further improved). Also before this update, the unity game engine used was from 2017. Now it's from 2020, and that does help too. 4. Yes that's VPP in action and yep, the car does feel more controllable now and it's easier to drift around bends without loosing control. There's still work ahead here though. 5. For now I'm comfortable with self-publishing for the PC version. For other platforms, I'm in contact with some good people to help with that :)
Ondrej Svadlena
2021-11-29 21:36:44 +0000 UTCThanks for the update, very appreciated! Very excited to try all this packaged together, lots of cool stuff lined up here. Got a few questions when/if you have a minute : 1. Can you travel from section to section without completing tasks, as in can you chose the order in which you want to complete them? 2. Did that large city (I think it was Panelak City) from v007 survive in the final map? It was perhaps a bit empty, but was a fun place to get lost in. 3. How do you think the performance is. Last 2 releases were a bit rough, think it has improved? 4. Is that greenhouse gif showing the new VPP driving? Seems like drifting is a bit more doable? I was always spinning out at high speeds, and had a lot of trouble pulling off drifts. 5. Finally, any progress on publishers? I hope you get to release this game (eventually) to a wider audience.
Matt K
2021-11-29 14:44:43 +0000 UTCWoohoo, thanks for the update! If it takes 1 or 2 weeks longe, no problem. Get well soon!
Sven
2021-11-29 05:37:29 +0000 UTCOnly found out about Beware yesterday in a discord call, played the demo and immediately signed up to Patreon. Looks like I timed it perfectly now I've seen this post.
t c
2021-11-28 22:48:17 +0000 UTC