SamuZai
ondrejsvadlena
ondrejsvadlena

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info and changelog for upcoming update

Hello everyone, hope you're all OK! despite all the madness.

It's been a long time for me working on the upcoming update, and everytime I thought I was close to releasing, I thought of another fine feature I should add, and it went on like that until now, where I think it's close to ready. This is a list of what I worked on in the past months:


Changelog for the upcoming v011:


General:

1) Switched and upgraded the project from Unity5.5 to Unity 2019.4 (that was a little nightmare)


Driving:

2) Switched from CarX to VPP and worked on achieving (or bettering)  the original driving feel/behavior

3) Changed the in-car camera rig to be less bouncy

4) Added proper support for controllers & steering wheel with FFB


Environment:

5) Stitched all terrains/regions together

6) Moved and rotated the big dam for a better more logical terrain transition & moved or remodeled all affected roads

7) Added a new tunnel and roads connecting all regions

8) Upgraded the terrain shader to v4 and modified code to support distance-based tessellation, for better performance

9) Added proper rivers & deep waters with buoyancy

10) Better water splashes when driving through puddles

11) Coded tessellation-based wave & ripple effects when driving through puddles

12) Upgraded all terrain textures to higher quality ones

13) Added proper PBR-lit terrain details (logs, branches, twigs, garbage etc...)

14) Added better-looking grasses with new bending method that supports multiple sources


Atmospherics:

15) Re-made the volumetric fog look and behavior altogether

16) Increased max view distance to 1km everywhere (used to be 400m) and adapted everything in order to not loose performance


VR specific:

17) reduced camera bouncing and added rear-view mirrors that take head rotation into account

18) To improve performance, both mirrors now use only one camera

19) Modified the SSMS post effect (blur based on fog density) so that it's VR capable

20) Modified screen-space reflections for VR & tested alternatives

21) Many tweaks and tests to improve performance



Oh, and the last very thing I just had to add are large greenhouses, which were initially planned for v007:


Thank you all for your patience and support, and apologies for the long waiting. I'm still aiming to release v011 (and v011VR) before December 4th, although I've been sick since a couple days and we've got some confirmed cases of 'rona at school. It's also flu season, so no need to panic :)

Stay safe, and beware!


Ondrej


[Edit 05.12.2021] - Quick heads-up: the whole family has the 'rona, me included. Fortunately nothing catastrophic in our case, just a weird disease that takes its sweet time to leave the body.

Comments

You can check out v011d now - maybe it will solve your issues

Ondrej Svadlena

New build is exporting - mapped Headlights to left thumbstick button as a temporary fix. Gonna have to address the different mapping configs (+ custom mapping) in a future update.

Ondrej Svadlena

Looks and runs great! Using 0.11c. Small bug - right paddle shifter (G29) is mapped to gear up as well as headlight switch

Lemon Banana

Sure, I'd recommend reading the "welcome read-me" here: https://www.patreon.com/posts/53563449 while downloading v006 This should provide you with all necessary info to get you started. If something is unclear, just write me a message :)

Ondrej Svadlena

Hey. Can you help me? I’m new here. I don’t understand nothing from this app

Mariana Yachioka

Right now I'm connecting "Region 7/9" to "Last Region" with some roads & scenery. That's the last task on my to-do list for v011 :) So I think end of Feb beginning of March release.

Ondrej Svadlena

Any news on the v011 update, potentially an updated new release date? Hope you regained your sense of smell.

istvanmatetorok

nvm you're ok

Colton

Fortunately yes, although it took a long time to get back to 100%. Only thing unrecovered is my sense of smell - thankfully unneeded to do my work :)

Ondrej Svadlena

Thank you for the good news!

Arthur Gouzy

I think he is OK, some download links have been updated recently which is a good sign! Unfortunately I think I'm going to have to end my patreon, things are tight now and had to stop a lot of these. Been a supporter for 2 years or more now, I think Ondrej said anyone who stayed on constant for more than 6 months would get a full version when it was complete or at least released. Is that still the case, is there a list you get onto when being a long term supporter? Enjoy the game and the journey of its creation!

faster4tec

did you die or

Colton

Ondrej have you fully recovered ? We never got an update on your health

Alberto Kohrs

I hope you and your family are feeling better by now so you can enjoy the holidays and properly welcome 2022!

Mr. Metzger

I'm OK but it seems to take longer to heal than any "natural" disease I've ever had so far. Feeling weak and head slightly spinning, other than that it's all good :)

Ondrej Svadlena

Any update on your health? Im worried

Alberto Kohrs

Just got a proper steering wheel so I'm glad to see it will be supported. Lookin forward to it. Hope you are well.

Storm The Gates

Hope you're family and yourself get well soon. Take it easy.

BloodMetal-Kun

I'm looking forward to this build. Stay safe.

Punkster

Get well soon, and take time to rest fully! :) It's already enough that you are blessing us with this masterpiece of a game. Can't wait to play it again with a controller! :)

Arthur Gouzy

No rush and get well soon!

Hoshi82

I wish you and your family only the best,. get well soon. Damn virus.

Sven

Your style is simply amazing. Don't think I've ever seen greenhouses which looked remotely as cool!

Mr. Metzger

Thanks for the update! Can’t wait to play it (but also take your time please).

Ben Emmons

πŸ‘πŸ‘

Nigel Russell

Yes :)

Ondrej Svadlena

Hello , will the next update ( v10) include all maps ( v006 / v007 etc ) into a single exe ? Thanks !

therickman

This is going to be the greatest game ever! Love it, can't wait for the new release and going to hook up my wheel and pedals. Hoping it has clutch and shifter support, but if not - just the wheel alone will give amazing experience!! Great job Ondrej!

-Mar

Thanks ! One last if you have some time. Is the narrative for your world and quests relatively set? Or do you expect an eventual story/world building to change things a lot? You got a really cool Stephen King's The Mist vibe going, looking forward to seeing it all fleshed out (no matter the influence or direction)

Matt K

Can't wait to test the new VR, the bounce doesn't affect me as I have extreme tolerance to motion sickness but it was a little annoying and for many it was a recipe for bad nausea

Alberto Kohrs

Sure, happy to answer: 1. I'm not completely sure yet how it will be - and will depend on story too. At first I thought everything will be open right from the start, but now I'm tempted to: from the start leave everything open up until the gates to the coal mines, which is already a huge area, and need the kid's help to access further. In parallel, some tasks could be completed in the order you choose, or rather in the order you stumble upon them in the game's world. 2. Yes, it will still be there. Fun for car chases too :) 3. It's hard to tell because I'm comparing the whole map vs previous fragments. Generally, I'd say performance is considerably better (and will be further improved). Also before this update, the unity game engine used was from 2017. Now it's from 2020, and that does help too. 4. Yes that's VPP in action and yep, the car does feel more controllable now and it's easier to drift around bends without loosing control. There's still work ahead here though. 5. For now I'm comfortable with self-publishing for the PC version. For other platforms, I'm in contact with some good people to help with that :)

Ondrej Svadlena

Thanks for the update, very appreciated! Very excited to try all this packaged together, lots of cool stuff lined up here. Got a few questions when/if you have a minute : 1. Can you travel from section to section without completing tasks, as in can you chose the order in which you want to complete them? 2. Did that large city (I think it was Panelak City) from v007 survive in the final map? It was perhaps a bit empty, but was a fun place to get lost in. 3. How do you think the performance is. Last 2 releases were a bit rough, think it has improved? 4. Is that greenhouse gif showing the new VPP driving? Seems like drifting is a bit more doable? I was always spinning out at high speeds, and had a lot of trouble pulling off drifts. 5. Finally, any progress on publishers? I hope you get to release this game (eventually) to a wider audience.

Matt K

Woohoo, thanks for the update! If it takes 1 or 2 weeks longe, no problem. Get well soon!

Sven

Only found out about Beware yesterday in a discord call, played the demo and immediately signed up to Patreon. Looks like I timed it perfectly now I've seen this post.

t c


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