SamuZai
ondrejsvadlena
ondrejsvadlena

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Change of plan

Hey everyone, hope you had a good start into 2025! Here's the latest from me: I got stuck while finishing work on the new camping grounds above the surface mine, so I switched to other tasks:

1) Implemented a new soft-body-esque damage system

2) Further work on sound

3) Tweaking the driving AI code & vehicle setup

4) Improving shadow performance

5) Preparing additional 3d models

That's why I'm first releasing v013S, with the above additions and some more experimental features.

*The new car damage system is a compromise between simulation and predictable results. In the pause menu, you can set "damage Mult" which affects the softness/damage resistance of the car. I've set mine to 2.0 currently and it feels pretty believable, although some impacts will deal less damage than they should (road signs, caravans). Feel free to see how it feels for yourselves and please do share your thoughts. Repairing takes place at each gas station - and for testing purposes you can repair incrementally by pressing "r".

*Sound-wise, there's a new engine sound on which I've worked excessively. I'm still not happy with it above 4500rpm but I've made good progress in the last days. Overall the sounds are a little rough around the edges, for example the wheel rolling and skidding sounds - it's a WIP :)

Also added transmission whine that sounds more like the real deal. It can be heard better at lower rpms.

*After additional work on the AI, the second car should be more capable and aggressive and you can now enjoy the view of it loosing control by enabling a bigger rear-view mirror in the pause menu "XL Mirror". Should the pursuers be too challenging, you can decrease "AI approach limit" and increase "AI distance limit" to 20 or more.

*Some of you have asked for v011 or a way to disable the enemy cars: You can "deactivate 2nd Car" in the pause menu. The first car will now only chase you if you pass-by with your headlights on. This way you can chill and drive around at your own pace. You can also toggle quiet mode by pressing "u" - this will shift gears at lower rpms.

*Finally, shadows are much less performance hungry. It can be even better but for that I'll have to convert all point lights to spot lights in the future.

*There are more new features, among others: work on clouds, particles, fog color... Probably forgot some things, I'll just let you drive now :)

Enjoy your Sunday, best wishes

Ondrej





Oh yeah, "Death" is back. If you use "resolution divider" and respawn, there's a bug where the aspect ratio is wrong: just disable "resolution divider" and it will look right again.

Yes, and "half res textures" is functional but I haven't been able to fix the blocky volumetric fog from the headlights. Yet.

[Edit: 2 minutes later] v014, with all the already finished new stuff from the surface mine region, will be released in the coming weeks followed shortly by v014VR - this will be the first time we get a VR version with the dump trucks :O

[Edit 04.04.2025] updated to v013St, which adds

1) 2 new villages and surrounding dirt roads

 2) Updated new grass ground material to be slippery with increased roll resistance

3) More environmental work on the first third of the map. Puddles, vegetation, etc...
4) Additional fine-tuning of driving A.I.
5) Increased distance between NPC cars when they're overtaking each other (in older versions they would be too close reducing their speed).
6) More work on wheel sounds
7) Both chase music pieces will now play together - based on distance from player. This needs more work as they will eventually not be synchronized, although sometimes this adds a kind of weirdness.

Change of plan

Comments

will the the 1st 2 cars get their original colour headlights back? or are they going to be silver permanently

josh 47 40

Maybe it could be made into a toggle?

Leifster

really really good as always, i don't know why i but i preferred the yellow lights on the cars but its still extremely good cant wait to see more progress

nathan dimartino

Wonderful! A map! Will check out that new village locations.

Holden Cross

Hello Ondrej. cant believe i have been playing this game for about 5 years now. when i found out about Beware i think i was 13 watching IGP Play it and fell in love. now in like a week i will be 17, Time fly's. Thank you for this game <3

GalaticFIre

Have you considered having trains in the game? The cold unfeeling aesthetic of the autonomous vehicles would suit trains very well and the bells and flashing lights of level crossings would fit the ominous feel of the game.

Atlas

I’m so happy you are still working on this project and I’ve been trying to get some of Youtubers to play it for some publicity

Crimid Reler

What exactly is in the game now? I've noticed the map is stitched together, the first two goon cars and the dumper trucks. But I haven't found Babka and can't flip the switches without her.

Atlas

YAYAYAYAYAYAY!!!!!! So excited!!!

Fluff

I had to curb my perfectionism :) But yeah, as long as it does not impact the atmosphere in a negative way, these little imperfections are ok

Ondrej Svadlena

Personally, it doesn't bother me at all. This is a Unity bug that fits into the atmosphere of this game, as does the slight shaking of the car. The flickering of the light can be attributed to the dense fog clouds that absorb some of the light, and it could also indicate a slight contact error in the car's headlights, which increases the feeling of realism. I honestly didn't know that this wouldn't bother you. Knowing that you have a very perfectionist nature, I assumed that maybe this is why you won't release the next update.

Pixintendo

Thank you very much for bringing another update!! I'm going to download it now hehe Greetings from Brazil!

Paulo César

I just got stuck creatively while designing the entrance to the new campsite. That was after weeks of building the place, so some form of over-saturation I guess. When things like that happen I usually switch to another task, and come back later after having gained some distance. The spotlight flickering issue, I'm not sure it's that disturbing specifically in our case. It kind of melts into the thrill of the car chase for me and I don't notice it unless I concentrate on it specifically. You can check it out in this version and let me know what you feel.

Ondrej Svadlena

Woohoo, Update!

Sven

Is this serious? :O I must be dreaming again, because I recently had a similar dream about the new version being released, but I woke up before I could start downloading it. :'D Honestly... I was starting to worry that you were porting the whole game to a new Unity version again because of the spotlight flickering issue. Fortunately, I was wrong. As it turns out, it still hasn't been fully fixed, not even in the latest Unity 6000 LTS version. Although the video I attached to your Discussion thread shows seemingly flawless Forward+ rendering, it's not perfect. It's only visible in very specific cases, but the camera still has culling issues with the spotlights. Plus, I tested it so that I was almost in the middle of the origin, so this bug has been inherited for a very long time to the latest versions. Btw, I'm curious about what kind of problem you're having with the new campsite? Is this a modeling issue (just need more work), or is it another Unity bug that's holding you back?

Pixintendo

LET'S GO

Holden Cross

glad to see something after such a long time, keep truckin :D

hl2jeep


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