SamuZai
KazeMods
KazeMods

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Status Update

Hi everyone,
I wanted to give you a quick update on the current progress with Skirk and the other content.

First, the good news about Skirk:
She’s coming along nicely, and if no further issues arise, her beta will be released next weekend.
As a small teaser — she’ll feature a fox transformation and an amp version.

Now to the bad news:
Skirk’s development has been rough. Despite my best efforts, I couldn’t work around all the problems.
The biggest issue remaining is her transformation during the E-Skill — I just couldn’t get it to work. I’ve tested many things and even looked into other Skirk mods, but I can’t figure out why the model always breaks during the E-Skill.

I’ve already burned many hours investigating this, but I haven’t gotten any closer to a solution. So, I made the decision to cut this part for now to avoid an endless delay — especially without any certainty that I could fix it. I may revisit the problem in the future, but for now, it’s beyond my current knowledge.

My honest apologies for that. This is the first time I’ve truly felt defeated by a character.

As for the sticker packs:
I’m planning to release another one at the end of the month.

Regarding content in general:
I’ll try to better manage the scope of each release, meaning I’ll include a more reasonable amount of content per update. This should help speed things up. Please take this with a grain of salt, as it’s a bit wishful on my part, and I don’t know how feasible it will actually be.

This will reduce the amount of content per mod, but since many of you have asked for this approach, I’ll at least try — and see if the result is something you enjoy.

Lastly, the next project will be Lumine.
It’ll be a rework of her older mods. I’ll need to decide how much to carry over, since there are so many variants and I won’t be able to include everything. I plan to release her rework in August.

Status Update

Comments

I don't really have a timeframe for that. Preparing mods for GB takes a good amount of time, so it doesn't have a high priority—especially if I'm behind on the Patreon content for it. In general, I try to work on them after the release of a new mod. As for updates, I generally aim to leave them in a working state, but not all issues can be resolved without a considerable amount of work. If the interest is low, there's very little incentive for me to prioritize it. But as a heads-up: Noelle will release shortly, and Mavuika will probably follow sometime next month.

Kaze

Any views on if you want to post/update 2+ month old mods on to gamebanana?

Knightworld


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