Hello, mates.
UPDATE 25.10.2023 - Almost all GT1 late90 proto cars by GTS have reworked rear diffusor downforce index. Now its more realistic and better!
UPDATE - 01.10.2023 - Seat Toledo GT2 another 3d model + new colldier + HQ skin by maximeerkat. Remove old Toledo.

UPDATE 08.2023 - Ferrari F40 FIA GT and McLaren FIA GT aero updates. Now They are more balanced.
UPDATE 05.2023 - read latest posts. most of GT1 and LMP cars sligtly updated
UPDATE 02.2023 - added new cars, some are rabalnced. read latest post for info
UPDATE 01.2023 - some cars were rebelenced. I recommend to remove ALL old GT1 class and GT-Proto and install new (LMP, GT2 and N-GT can leave untouched). Not all cars are standalone. It does contacin only data and ui file for payware cars as rss urd etc. Other cars convertors were credited in CM or converted by us. Enjoy!
As I promised before, finally, I can open to public FIA GT mega pack. I have added almost all the cars wanted to, still need FEW cars to do, will finish it as well, but mainly it’s completed. Also some cars requires visual or animation edit, it it will be done on the next step.
Classes included:
TOTAL: 75+ cars
Why? It was always a desire to feel one car or another on different race tracks after watching some racing movie or racing video. And nostalgia feeling of GTR2 game did not leave, and despite of dumb Assetto Corsa Ai, which sometimes ride a car absolutely far from it’s potential even on 100%, I wanted to make some good races with friends with complete grid of cars or even with Ai, just for fun. I have already made it with WTCC Golden Era ‘00-09 (one of the favorite championship of modern time), JGTC (few posts below), Gr.5, Gr.C 80s (open to all) and some other leagues, and now – FIA GT!
~~Btw, classic GT1 can race alongside with JGTC500 (GT1) from 90s. Regulations were almost similar with some diffreneces. Only after 2000s TOP JGTC cars became much faster then FIA GT1 cars, but in 90s they were same level and even a bit slower.
Why I rebalanced all of them, and even cars I made before personally? Most of cars made by very different people with different racing / mechanical experience. So, the cars taken from different sources are unbalanced to each other, some cars had completely fantasy specs. So it was important to make them Balanced according some logic / algorithm / idea.
How I did it? The issue: It would be unfair to judge and balancing the car according only to real lap time that was 20-30-40 years ago. It was different surface, different track layout (maybe) even if length left the same, it was different tyres compound. Yes, legendary compound are still produced such as Avon, but for classic Formulas and GTs from 70 and before eras. Not to 90s era. That is why real lap time orienting is not correct at all (but I thought it was correct and did it before, and see how some modders still do it). The solution: after big data and video research, plus personal racing experience, I consider that cornering speed, acceleration time and average top speed on some chosen track position would be more correct with n-tyre compound. Thankfully it was possible to find actual real video with cars and tracks I needed with visible data. For now, in AC in ideal conditions and 100% grip some old GT and JGTC cars (few posts below) do the lap time a little bit faster than their real lap time 30 years ago. But I have described above that it is how it should be.
Almost all cars are standalone, it will not overwrite old version. Except paid mods by RSS, URD, T78, VRC etc. They requires original car folder. All is written in description to each this kind of car. It includes only Ui and Data folder to replace, not the car itself. Almost all original convert modders were mentioned. About whom I have not mentioned, I am not sure about it (or some of them took my convert to put on their blog before, but anyway)
All cars in the list have updated physics. Balanced to have proper realistic and joy.
??? Found balance or car issue? Write to me!
\^.^/ Have a good ride! \^.^/
The post contains links to download each of the part. Most of them are open access, because 3d models were originally converted by others, rest are for my Patreon subscribers (cars I converted, skins painted).
>>> LMP + FIA GT1 (prototype era of late 90s)
...05.2023 updated
CM hashtag: #FIALMP
(7 cars)
DOWNLOAD from MEGA
CM hashtag: #FIAGT1-late90
all third party cars original convertors are credited in car's Ui in CM
(12 cars in total)
Download all from MEGA (open access)

>>> FIA GT1
CM hashtag: #FIAGT1-gt
all third party cars original convertors are credited in car's Ui in CM
(30 cars in total) Huge mix of older and newer beasts.
Despire of Porsche 961 LM (converted by GTSupreme) was before BPR and FIA GT were created, i think it can fit the Grid perfectly, imagine you make a session like "Silverstone classic" :)
+ Mazda RX-7 IMSA and LM 1994 on Mega
///
DOWNLOAD from MEGA (openaccess)


>>> FIA GT2
all third party cars original convertors are credited in car's Ui in CM
CM hashtag: #FIAGT2
(16 cars in total)
DOWNLOAD from MEGA (open access)

>>> FIA N-GT
all third party cars original convertors are credited in car's Ui in CM
CM hashtag: #n-gt
(12 cars in total) Most modern FIA car era with so wide variety of 90-00 beauty cars, befor GT3 came.
Download on MEGA (all are open access)


*** HAVE FUN MATES ! ! ! ***
just a nice photo:

Supra livery should be another, but random decided xD:


Tony Barracuda
2023-08-20 00:11:16 +0000 UTCChampion Joe
2023-08-14 14:11:39 +0000 UTCTony Barracuda
2023-08-13 11:44:43 +0000 UTCChampion Joe
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2023-05-28 07:59:42 +0000 UTCAndreas van Wingerden
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2023-02-19 14:29:56 +0000 UTCAndreas van Wingerden
2023-02-19 14:22:07 +0000 UTCTony Barracuda
2023-02-11 09:28:16 +0000 UTCS MA
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2022-09-29 13:42:42 +0000 UTC