SamuZai
Frostworks
Frostworks

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Quest Failed: Chapter Two - Alpha Build 0.6

Hiya there, guys! It took me a few days longer than I anticipated, but the next alpha build is up now--in what must be record time for me, haha. I'm going forward with my promise of having more frequent builds with perhaps a little less content each time, but to reduce the waiting for everyone eager to try out new stuff!

As always, I'll be updating the previous alpha folder you received in a PM with the new build, so you'll know where to go to get it. Due my slothness, I'm honouring all of those who were part of the alpha tier last month, and of course any newcomers this month will get access to it, too! (Still sending out waves of PMs over the next hour, so for anyone new, don't fret!)

This alpha build is a little messy I'll admit, with a few potential dead-ends near the end of the build with some silly workarounds to advance time so you can experience all of the new content. You'll notice that the icon system is partially implemented with some bugs, but over the course of the next build I'll be working to smooth these rough parts out and seamlessly integrate the icons so they work more consistently and intuitively.

Off the top of my head, here is a list of additions/changes not counting misc. little tweaks along the way:

- Added voice to the very first intro lines of the game (spoken by our creepy hooded friend)

- Wrapped up the latter half of the 'Missing [Spoiler]' quest and its accompanying new CG scene, complete with voice!

- New church music has been implemented

- Misc. ambient sounds in some places beginning to be implemented in the beach, etc.

- Continuation of the main story line on the day of a very important meeting! This finally transitions back to the main day/night and doesn't serve as a jarring roadblock anymore.

- Two additional h-scenes have been added alongside the other one, accessible outside of quests. One is more straightforward to get, and the other is connected to a side quest, so may need some navigating (and introduces a new character!). There will be a guide as always for those stuck. These two new h-scenes are also voiced, rejoice! I feel they're both pretty lengthy, too--even if they both ended up being the same kind of 'act' by sheer chance. (I have no bias, I swear!)

- It's now possible to experience the second church h-scene during the day time as I further refine the navigation system and make more options actually work!

As per usual with the alpha, lots of things are rough with some  placeholders here and there and not everything works as it will in the  full game--with some alpha dev shortcuts here and there to allow you to  experience some aspects of the game out of order.

Due to the  complexity of some of the added scenes now, and some that may be easily missed, I'm going to make something of a spoiler guide for alpha testers in the next post to help those who may need it, to ensure you experience every scene in the game thus far!

And like always, if you run into any issues with the alpha, please let me know and I'll issue a fix as soon as I can, as there's a good chance I've overlooked some gamebreaking bug. Hopefully not, but I'll be alert for things!

Thanks again and enjoy!

Comments

I try my best, haha

Frostworks

Just when you think you've decided on who 'Best Girl' is, Frosty adds in another top contender for that very spot. Damn you Frosty *shakes fist*

Darktrash

Can't wait to try it out!

Richard Hardslab


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