SamuZai
Frostworks
Frostworks

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Quest Failed - End of Month Alpha Build Status

Hello there! I hope you're all doing well!

I'm cutting it a bit close at the end of the month--technically it's already December here where does the time goOOOOO--but I wanted to do my best to keep you all informed as to the status of things, even if I'm forgoing big dev logs until I get the next alpha build out.

Which--I have potentially good news on that front, depending on how you view things!

As I'm happy to say that all of the required writing for this build is done and dusted--and that all that remains now is the grunt work of just going back over it all and adding in sprite and CG directions, music cues, and voices where applicable for the scenes that have some. (Some will be voiced later, as I didn't want to split my focus too much--but not TOO much later.)

It has been a journey on this particular build, and I'll elaborate on how and why things took longer than they should have in a more dedicated dev log after I finally get this behemoth of a thing out.

The less good news--depending on how you look at it--is that I'm creeping just past November with this release, and if I go at a somewhat steady pace to avoid burning myself out too much, I foresee getting everything together for this build just in time for when I'm sending rewards out on the 3rd of December, or possibly just after, as it should only take a couple of days at most to do all the requisite audio editing and image stuff, providing no big disasters happen. Ideally I would have liked this out just at the end of November, but I guess I wasn't fast enough. I apologise deeply if I've ended up upsetting anyone as a result of this. But--the wait shouldn't be TOO much longer, and I'm actually daring to give a time frame now, which should be good, right? Here's hoping I don't curse myself, haha.

As per usual, if you've been an active patron in the last few months and have a link to the alpha--regardless of if you're an active subscriber on that tier or not, you'll get the updated build sent to that same link. I'll probably include the scene guide directly in that folder too to avoid any confusion on accessing the locked tier post that will have all the up to date information on finding all those fun new scenes!

For everyone else who's been following patiently, once I've gotten this build out and taken a couple of days break, regular dev logs WILL be resuming and the months won't be so desolate in terms of content updates anymore! I'm very sorry that things got as out of hand as they did--but I think my guilt towards not having the alpha build ready was preventing me from wanting to fully dig into the dev logs again when I knew I could be spending that energy writing the script instead. But, soon, everything will normalise, and for the few of you that have remained--I'm truly grateful for your patience and support~

And hey, we have Christmas to look forward to! That's always fun, right?


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