SamuZai
muffinmaker
muffinmaker

patreon


What we're busy with now

We are doing a full refactor of the hard way, while implementing sprite sheets to reduce the number of files from over 70,000 to less than 2000, specifically due to android system hard limitations. We're about 60% through the process currently.

While we're doing that, we are also working on the next game, which is a real time, full 3d lifecycle game, with pregnancy, full character creation (like the sims, but better), customizable animations, interactions and customizable environment, where players can share their custom worlds, buildings, items, stories, enemies and characters. To make sure the game is responsive, the game will be tested on a 15 year old computer to ensure performance and playability on virtually any system.

Our new game is called Klone and it will include single player, network playing and peer to peer game play. It will be a merge of dungeon siege and the sims, in an infinite environment, with adult content (with discretion setting), that can be fully edited and customized. The game is built to be modded extensively, but the base package will include character modification tools, building tools for items, structures and worlds and interaction tools, including custom animation tools for single characters, character/object interactions and multi character animations. There will also be multiple camera settings with voice synthesizers and text to voice capability for movie making or making visual novels.

Our guiding principle is to make a game, that can incorporate almost any game you can imagine, like a game engine minus the need to code. To enable this, we're working on an ai system to implement custom elements using spoken descriptions, so you won't need to be a pro to mod it.

For the initial version, we are aiming at having the character creation and animation features fully set up. Our current program has the new version release date set for 30 January. We're hoping to have the optional VR system integrated for the initial release, but we can't guarantee that.

The game is intended to eventually feature a 'world' system (for the main character only), where anyone can slice out a piece of the world and build their own setup. In the world system, players will be able to open shops and trade real world items and unique in-game items or playgrounds, dungeons or combat scenarios they have created. As part of this system, we will be introducing an in-game crypto token called the klona. As a token of our appreciation for your support, we will calculate each subscriber's contribution to our efforts, from the very first attempted game (Biome), to the final full production ready release date, and reward them at a rate of $20 per token.

Comments

I didn't get the email with the link to 0.48.0 Full version. Can you send it please?

Ziperio

This sounds like a really exciting project, can't wait to see it realized! But the use of ai and crypto is a bit concerning to me. Will you be able to keep those tools as only a minor crutch for ease of usage, or is there a potential danger for it to take over the project?

Doctor Kobayashi

Looking forward for the new update. If you need a tester let me know.

Aphano


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