SamuZai
Novus
Novus

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Update for 1.7

Whew! The coding is DONE for 1.7. Well, aside from some places I want to add the new sound files for Naomi, at least. Obviously, I'm out of time by the large and thus not going to add any other new scenes. Considering just how much content I crammed into the date, I don't really feel bad about that. Expect to see the Patron $5+ version up either tomorrow or Monday. I still need to do at least a light proof reading pass and some more testing for bugs.

On that note. This is going to be the first time I label a build as (beta), as I'm almost certain it's going to have a few bugs. Hopefully, I'll swat any game ending problems before I release it, but given the sheer number of different combinations you can use on the date, it's very possible I'll miss something. If there are significant bugs that people report to me, I'll release a fixed non-beta version (or a patch) after a week or so.

On another note...that 'week or so' is related to the fact that I'm starting a new job on Monday. I think, in the long run, it'll likely be a good thing for development as the job is MUCH better paid than the work I've been doing (like twice the pay, almost). This means I'll be able to throw a little money, occasionally, at assets that will really help me with development. However, in the short term...you're probably not going to hear from me much during the first week or so of August. These guys are...not the most organized people ever, from what I can tell so far, and I'm expecting the on boarding process to be time consuming and chaotic.

Never fear, though, I'm actually preparing a new roadmap for development that I intend to post on the 1st (hopefully) which will give a clearer idea than ever just where the game is going. It anything, the new approach is really helping me organize the overall development a lot. So, even if I go quiet for a week right after the change over...don't fear I won't be back! :-).  


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