SamuZai
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The Dungeon of Lewdity - Build 1

Holy shit...I made it. Sort of. It's an hour past midnight and I totally need to crash soon...but I got it out on this side of the weekend! Since the zip file is still smallish, I've just attached it to the post again. Next time I might have to start putting it up on Mega or somewhere. Testing and grammar/spellcheck was a little rushed, so let me know if you spot any problems! Anyway, here's the Release Notes.

Release Notes for Build 1

New Rooms:

* 2 new rooms for the Mental Path. These are different branches of the same room...sort of. The content in them is very different and both are big enough to be considered their own 'rooms,' I think. 

* 1 Largish new room for the Physical Transformation Path. This one is arguably the single largest new room addition, you'll see why. 

* 1.5 rooms for the Bondage Path. Really...there are two rooms that are different branches, but both are smaller than there counterparts in the other paths. As such, I'm only counting them as 1.5 rooms between them.

Endings - Sort of!

There are now three 'epilogues/endings' but these are NOT the end-of-the-dungeon sort of endings. Instead, there are 'safeword endings'. I intend for there to be an ending like this at the end of each room, allowing you to see what would happen to the player character if she decided to abandon The Dungeon before conquering it. None of them are BAD endings, I don't write that sort of thing. They are just...endings. There will be a lot of them as DoL progresses, and there first three are in this build! 

Eventually there will also be "Happy Endings" and "Beat the Dungeon Endings" as well. The first "Happy Ending" is scheduled for the next build, so you'll get to learn about those then.

Other Changes

The Appearance menu from the original demo has been updated to a Character menu. It should give you a reasonable idea of what your character's current situation is. Stats, Bondage Devices, Lactation, Transformations, etc.

Known Issues

This is not a bug! It's just that the Character Menu is still a little rough. I need some time to think up a better solution to some aspects of it...as well as possibly find more images sets for it. I also haven't figured out how I want to handle the Mental path appearances yet, code wise, so I'm afraid you're appearance there will currently not change to reflect what's going on. 


The Dungeon of Lewdity - Build 1

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