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The Dungeon of Lewdity - Build 10 (All Patrons Release)

I AM SO SORRY THAT THIS IS LATE. The reason it is...well, I'm going to make another post in a few minutes that has the explanation for that. Essentially, I've been extremely sick, and several things have simply not gotten done as a result. My apologies again :-(.  

Links:

Mega
Google Docs

Note: There is a file attached to this post, with hints/instructions on where you can find the Lewdity/Intelligence points if you are having trouble. There's also an updated excel file with the rooms as they currently exist mapped. 

Build 10 Release Notes:

Build 10 adds three new True Endings, two new Rooms, and four Safeword Endings.  One of those rooms finished up the Mental - Submissive Path, so that one will be due for it's endings soon! This build also brings the Bondage path in its entirety to a close!

New Rooms:

The Secretary Room: Found as the last room in the Mental - Submissive path, this room sets the protagonist up as a Succubus masquerading as several different secretaries for the Succubus Secretary Service...

The Assari Maiden Room: Based on patron voting, the new racial transformation set has started, for after you leave the Orc Village. The race is based upon Mass Effect's Asari...but isn't quite the same. Which will become more obvious in the second room, in the first it's a fairly close match...

True Endings:

The Bondage Shop - This is the Lewdity Ending for the Free/Public use path! Build up enough lewdity and you can open your own Bondage Emporium after you leave the dungeon...with all sorts of things to do! Advertise! Train employees! Give demonstrations! And more!

The Archmage of Lewdity - This in the Intelligence Ending for the Free/Public use path. To be honest, it's the least 'free use' based of the True Endings for the path. But that doesn't mean it's boring! Receive a magic tome to teach yourself magic from The Dungeon...with some predictable results. Summon monsters, Have a Spell Duel, Start and Academy of Magic, and more!

Best Friend Ending (Dominant) - This is the Default ending for the Mental - Dominant path. See what happens when you leave the dungeon as a well-adjusted dominant...who is now the right orientation for your best friend! Honestly folks, I think this was my absolute favorite ending to write so far. Make sure to check it out!

Safeword Endings:

The Squishy Mechanic - Found if you leave the dungeon after the 'malleable body' room in the 'Physical Transformation - Other' path. See what advantages a moldable body can bring... 

The Gooey Thief - Found if you leave the dungeon after the goo girl room in the  'Physical Transformation - Other' path. What sort of profession could suit a goo girl?!

Ship's Girl - Found if you leave the dungeon after the rubber doll room. What will happen to someone so utterly submissive in the big bad world? (I promise, no bad endings!)

Caravan Guard - Found if you leave the dungeon after the second Orc room, just before the Orc Village. What can you use that combat training for...and how much fun will it be?

The Dungeon of Lewdity - Build 10 (All Patrons Release)

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