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Haven's Port - Progress Report

Alright, this should be the last progress report before Build 1 releases. First, something I probably should have mentioned before but it kept slipping my mind to do so, is that this month's Haven's Port release was timed to be out on the 16th from the beginning. Normally, I aim for the 15th for literal mid-month releases, but I took two days at the beginning of this month to sort out the Hosting for both Chastity Quest and Haven's Port. That, plus the fact that Chastity Quest Build 4 was a bit late, meant that I'd pushed my normal target day back by a day.

Now, up until yesterday, I was actually almost entirely on target for that. I'd had to make some on-the-fly adjustments, but that's honestly pretty expected in early builds of a new game. Specifically, the total number of renders I needed for the first Job with The Order of the Rose, took more renders to get right than I thought it would. And I don't just mean re-rendering due to screwups, but rather that the total render counts to make the scenes work was a bit higher than I'd originally planned for. As a result, I mad a bit of a last minute adjustment to my original plans. I'd been intending to include TWO jobs with the Order of the Rose, but I cut the second one (which will need just as many renders as the first, most likely) in exchange for some additional content in the Jolly Rodger pub. 

The good news is that I'm already done with all the renders for the Order of the Rose stuff. And I've already fully implemented two of the scenes in the pub. I'm also going to be working for another hour or two tonight to get as much of the dancer job at the Order of the Rose implemented as possible before I pass out. 

The bad news is that I'm not 100% certain I'll be done on the 16th. I'm pretty sure all rendering, writing and coding will be done by then, but I'm not at all certain I'll be able to squeeze in the editing and play testing, not to mention the upload to host the game online (which is still a new thing that I'm slow at). As a result, the actual release might get pushed back to sometime on the 17th, rather than the 16th. That's annoying, and not just because it will be another day before you guys get it, since it also means less time in the month for Chastity Quest work -_-.  But, again, with a new game there's always a little bit of experimenting needed for the first few builds, to see how much I can actually get into them each time. Either way, unless something catastrophic occurs, the first true build for Haven't Port shouldn't be more than a couple of days away.

In other news, I'm going to go ahead and post Chastity Quest for the $3+ folks sometime later today, and I'm intending to end the $5+ patron poll for the monthly Story Reward as well. I could let that run longer...but the story that is currently winning is one I'm going to need to reread my notes on and put serious thought into striking the write blance on...  

Haven's Port - Progress Report Haven's Port - Progress Report Haven's Port - Progress Report

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