SamuZai
Novus
Novus

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Progress Report

Alright, this is likely to be the last progress report before release. Though, depending on how things go, there may be a quick note or two.

Haven's Port: Mostly good news, but only mostly. I've finished and done the post-processing for all 17 scenes that made it into the build, with the majority of them being a bit longer than usual. Resulting in 110 new renders, plus some variants. So, a nice sizable build overall, despite the apparent scene count. I've also begun on the coding and writing...but that's where the bad news is. I simply hadn't made enough of a time allotment for just how long writing all the connecting bits for the new island was going to take.

Based on my current rate of progress, I'm therefore predicting that the delivery date is going to overrun by roughly a day. In other words, I'm currently predicting that the game will release on the 1st of April instead of the 31st of March. Ultimately, I've just not been able to completely overcome the late start I got this month, because of Chastity Quest overrunning so badly last month. Even so, the delay should be minimal enough this time for the issue not to cause the cycle to repeat again in April. At least as far as the game release goes, that is. The short stories are still proving to be a bit of a brat in my ability to get two of them squeezed into the monthly schedule.

Anyway, I'll do what I can to push the pace, and might make a late-night release on the 31st, but I wouldn't count on it. Most likely, the release will be sometime on the 1st. Or, at the latest (barring a disaster of some sort) early in the AM on the 2nd.

Galactic Nomad: Frankly, I have too much writing to do for Haven's Port still. This is going to overrun into April. Grr.

Wallpapers: I've actually managed to get a start on the SFW wallpaper. And it might actually be done by end-of-month. However, it's unlikely the NSFW version will be complete and I'll likely hold them to be released together. Likely fairly early (like first 3 days early) of April.

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I apologize once again for the delays, folks. The problem with Chastity Quest last month brutalized an already somewhat fragile schedule. To a certain extent, that's simply the way game development works. But I'm not happy with it, even if I know I've polled you all before and you very explicitly said you'd prefer minor delays over rushed, incomplete releases. I'm constantly trying to figure out how to better manage the time I have for each project, but I'm beginning to hit a bit of a wall where I'm simply committed to producing more content than I actually have time to make. Which I hope means you guys feel like your getting your money's worth supporting me! I certainly hope so, and I'll keep trying to refine my methods to prevent delays. 

Progress Report Progress Report

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