SamuZai
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Progress Report

... why I still haven't released the wallpapers. This time it hasn't actually be procrastination on my part. The PC I use for Photoshop work has simply been running pretty much continuous renders for the Silas Station release. Since the MMS is currently ahead of schedule, I'll likely pause the rendering later today and do the wallpaper post-processing and typesetting, so I can get them up tomorrow.  

Haven's Port

This is going fairly well. I currently have 11 scenes done, with three of them being longer-form entries. I'm expecting to get in at least 4-5 more, at minimum. With a little luck, maybe one or two beyond that. It's not going to be a massive build, but it will still be a pretty solid one. Completely acceptable for a February build, I think. As you can see, I've gotten a fair way into the general scenes, adding content for the Theater, Acolyte's Hall, and a new area (A tea shop. Rose Garden's equivalent of the bars on the other islands). I've hit a few minor slow downs here and there, but nothing that's done more than delay work on the Wallpapers/Short slightly.

Short Story

I did just say that I had delayed working on this in the Haven's Port section. One of the scenes I made for the theater ended up running much longer than I'd intended, with a render counter similar to long-form scenes. That bit into my time a bit and delayed me getting a start on the Poll Short. I'm hoping to do that later today.

Mixed Media Short

This is proceeding pretty well. I think it might end up being slightly on the shorter side, but it should still be 16 or so renders. And I've got 12 of those done. Technically, it's actually ahead of schedule...though keeping it so has left the PC I use for Post-Processing work tied up continuously. Hence...

Wallpapers

... why I still haven't released the wallpapers. This time it hasn't actually be procrastination on my part. The PC I use for photoshop work has simply been running pretty much continuous renders for the Silas Station release. Since the MMS is currently ahead of schedule, I'll likely pause the rendering later today and do the wallpaper post-processing and typesetting, so I can get them up tomorrow.  


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