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Three Stars Bazaar
Three Stars Bazaar

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Seeker Stat Block

Seeker

Medium Humanoid, Usually Lawful Good or Neutral

AC 17

HP 75 (10d8+30)

Speed 30ft.

STR 16 (3)  DEX 15 (2)  CON 16 (3)  INT 18 (4)  WIS 14 (2) CHA 11 (0) 

Saving Throws: Constitution +7, Intelligence +8, Wisdom +6

Skills: Athletics +7, Arcana +8, Insight +6, Investigation +8, Perception +6

Senses: Passive Perception 16

Languages: Common and up to 4 other languages. 

CR: 7

ABILITIES


Arcane Acuity - The Seeker has advantage on all Initiative rolls due to their highly attuned magical senses. 

Adamantine Mind - The Seeker has advantage on saving throws against being charmed or frightened. Additionally they have advantage on Concentration saving throws. 

ACTIONS 

Multiattack - The Seeker makes two attacks with its Warstaff.

Warstaff - Melee Weapon Attack: +7  to hit, reach 10ft., one target. Hit: 8 (1d8+3) Bludgeoning damage and 9 (2d8) Force damage. A target hit by this attack must make a DC 16 Strength saving throw or be knocked prone. Additionally, if the target is Concentrating on a spell when hit by this attack, their Concentration save is made with Disadvantage. 

Spellcasting - The Seeker casts one of the following spells using Intelligence as its spellcasting modifier (Spell Save DC16)

At Will: Charm Person, Detect Magic, Grease, Identify, Longstrider

3/Day Each: Arcane Lock, Detect Thoughts, Hold Person, Locate Object, Mind Spike, See Invisibility, Web, Clairvoyance, Dispel Magic, Haste, Hypnotic Pattern, Lightning Bolt, Slow.

1/Day Each: Dimension Door, Greater Invisibility, Locate Creature, Mordenkainen’s Faithful Hound, Raulothim’s Psychic Lance, Bigby’s Hand, Dominate Person, Geas, Hold Monster, Scrying, Wall of Force.

REACTIONS

Seeker’s Shield - When the Seeker is hit by an attack or fails a saving throw, they may use their Reaction to add their Intelligence modifier (+4) to their AC or the saving throw roll until the end of the turn.  

Counterspell - When a spell of level 3 or lower is cast within 60 ft of the Seeker, it may use its reaction to cause that spell to fail. 


NOTES

While the Mage’s College focuses primarily on teaching the next great generation of spellcasters, their secondary function is to police those spellcasters and ensure responsible use of what they’ve learned. This is where the Seekers come in. 

Seekers act as both investigators and protectors, though many feel as if they put the College’s well-being above that of the common person. Seekers are often dispatched in a number of situations, from capturing spellcasting criminals, acquiring powerful magic artifacts, or even recruiting young, promising, talent for the College. 

A Seeker’s modus operandi when dealing with an enemy is to incapacitate and capture, rather than kill. As such, your typical Seeker often specializes in non-lethal ways of detaining their prey.


Seeker Stat Block Seeker Stat Block Seeker Stat Block

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