SamuZai
Three Stars Bazaar
Three Stars Bazaar

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Garden of Eels

Level 6 Conjuration (Druid, Wizard)

Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

You conjure dozens of small spectral eels that rise out of the ground around you in a 30-foot Emanation, for the duration. Upon casting the spell, choose one of the following options.

Electric - Whenever the Emanation enters the space of an enemy and whenever an enemy you can see enters the Emanation or ends its turn there, it takes 2d8 Lightning Lightning damage and must make a Constitution saving throw. On a failed save, the creature is Stunned until the start of their next turn.

Moray - Whenever the Emanation enters the space of an enemy and whenever an enemy you can see enters the Emanation or ends its turn there, it must make a Dexterity Saving Throw. The creature takes 5d8 Piercing damage on a failed save or half as much on a successful one. Each turn the creature spends within the Emanation, the damage increases by 1d8, to a maximum of 10d8.

Garden - Whenever the Emanation enters the space of a creature and whenever a creature you can see enters the Emanation or ends its turn there, it must make a Wisdom saving throw. On a failed save the creature becomes Charmed by you. While Charmed in this way, all other effects causing the Charmed or Frightened conditions are immediately ended and the creature becomes immune to those conditions while it is within the Emanation. Additionally, while Charmed in this way, a creature cannot willingly leave the Emanation, without the caster’s approval. At the end of a Charmed creature’s turn, it can repeat its Wisdom saving throw, but has Disadvantage on the save.

Garden of Eels Garden of Eels Garden of Eels

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