SamuZai
noodlejacuzzi
noodlejacuzzi

patreon


August Previews

Salutations everyone, just thought I'd give an update as to what I've been up to.


First off, my break period is coming to an end, which means that my work will slow down. For this reason I've been working on next month's release of Anomaly Vault in advance. Here's what I've already got so far:

These are the two new main game artifacts. As you can see the stopwatch can be equipped, allowing you to take it home and trigger scenes there. Time stop gifs are really hard to find!

These are the three new dark vault artifacts. Sorry if you're playing this game just for the TF content, it'll never be the primary focus. Hopefully you enjoy these scenes though, they were fun to write. I changed the nature of Charity's Cage since most chastity images are solo in nature.

Here's my design document. I use this to keep track of everything I need to deliver in the next version. As you can see I'm well underway. Because I'm working in advance I might decide to include more than just these 5 artifacts in the next version if I finish quickly, maybe I'll splurge. No promises for more than you see here for now. Check out the roadmap and let me know if there's anything in there you'd like to get priority.

Here are the images I'm using for the stopwatch's scenes. I've been requested that scenes end in cumshots so as to end on a note of finality, and I've done my best to do that here. The mirror will probably have more images than the stopwatch.

This is what it looks like when you research the mirror. You'll get a short, mostly non-erotic scene where the premise of the dimension is explained, and then after that you'll have a few scenes where you get a chance to wander these alternate dimensions. Where would you go? Maybe you'd want to see what public education is like in a free-use universe?

I'm working on a demo for Bitch Medicenter, I really liked those old porn-gif 2048 games that were really popular a few years ago. I think there's great potential for a game using those tiles as a mechanic. I'll probably have the demo finished and post it on Friday.

I used a 2048 game board as a skeleton, but please believe me when I say it won't be a 2048 clone. I just like the tiles and the combining aspect. The game will play differently and will flow more quickly.

The gifs and the CSS currently are just placeholders. If there are any CSS wizards out there, feel free to reach out.


There's no neat image preview for Rainy DayZ. I've decided to go for a chapter 2 style approach, that way the player can start with the new content right away. You'll be playing as a researcher in the lab where the infection originated. Please let me know if you have any zombie ideas.


That's all I have at the moment, I'll get back to work now. I hope you have a great day!


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