SamuZai
Chas1723
Chas1723

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Final Update on Long Beach

I decided to go back and optimize Long Beach a bit more.  I worked on the lighting some, added new VAO, and made a second option for trees.  This second option MAY be easier to run for some computers.  This track is still pretty resource hungry.

at the very bottom of the ext_config.ini in the extension folder, there is a section for 3D trees.  Default is set for all trees being 3D.  If you want to try the other version of trees you must reverse the numbers on the ACTIVE = line.  This will change the trees in the distance to being billboard trees rather than 3D.  It may lower the resources to run this track.  Your milage may vary.

If you have the newest version of CSP, you can just go to graphical adjustments and turn the multiplier for trees LOD's up or down to your liking rather than mess with the config file.

;;;;;;;;;;;;;;;;;3D TREES;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[TREES]

ACTIVE = 1     ;;; SET 1 OR 0 TO ENABLE/DISABLE 3D TREES

SURFACE_MATERIALS = GRASS_MAIN

COMPILED_LIST = csp_trees/compiled_trees_3D.bin

LIST_0 = csp_trees/tree_pos_3D.txt

[TREES]

ACTIVE = 0     ;;; SET 1 OR 0 TO ENABLE/DISABLE 3D/Billboard TREES

SURFACE_MATERIALS = GRASS_MAIN

COMPILED_LIST = csp_trees/compiled_trees_bill.bin

LIST_0 = csp_trees/tree_pos_bill.txt

You can get the track here.


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