Update v0.8.7
Added 2025-05-30 18:26:46 +0000 UTCHello friends! It is time for another update. It has come to my attention that I may have been focusing on the wrong this to work on, and I will do my best to redeem myself. This update mainly just focuses on bugs and optimizations.
I have also chosen to include a MEGA link for downloading the game fast and easy for you all!
Special link: https://mega.nz/file/GTJyyBiC
Decryption key: bLXoAkowz140hUbs_fp38vAFBm-umym0P5twZp7wEqw
Play it online here: ONLINE
Username: v087
Password: cgpVmX4YpFXRAf
Downloadable APK: https://pixeldrain.com/u/wapGLGcp
Devlog:
Optimizations and Bug fixes
Fixed bought cars not showing up.
The courthouse storyline continuation should now properly appear for players who has completed the appropriate questline.
Fixed a bug with the SMS system.
Fixed markup with blocking system.
Fixed linebreaks in the phone.
Restructured the Twinemap for my own ease of use.
Stopped smoking.
Added linebreaks to seperate links from certain flavor and descriptive text throughout the story.
Removed certain “bugfix” passages that has existed for a long time as they are no longer in use.
Removed unused passages.
Fixed minor spelling errors when it comes to spelling certain “slang” words.
Added missing, much needed punctuation marks to certain writing.
Fixed the newbuzz widget for the tier three office job to finally enable the “Write all email buzzwords” achievement. Many sorry.
New Content
Added a one-time garage to the dealership. All newly bought cars will show up in this garage for you to drive them somewhere else. The garage has no fees and no limits.
Added storyline continuation for both paths. Go back to the court house and search for clues around the area.
Added more writing to different areas in Silvergate to continue on the new area.
Written a widget for SMS system, making it easier to manage.
Added new places with updated dialog and flavortext depending on upbringing in the character creator.
Rewrote all intro exploration descriptions for the locations you’re able to explore in the intro. (i.e: > you walk further and find the hospital < has become a lot longer and more descriptive to eliminate single-line passages).
Gave the stranger in the alley a dialog color.
Refactored the “Give all” button for patrons to include more items.