SamuZai
Amidst Hearts Games
Amidst Hearts Games

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[AHOAF] University_snapshot_0a - DOWNLOAD LINKS

Hey there!

This is a very early stable version of the University Navigation System. It is standalone from the main game for now as it will be a really huge location with a lot of new characters! The roster of in game characters expended from 6 to 19 for this new location.

We, as a team, shifted our focus from the University Location to a more Content oriented approach for next update. More detailed information on what's to come during this week, we also will be 'leaking' incoming scenes, scripts and visuals. Our lead writer also made tremendeous work writing bios for our new University characters! Can't wait to share some of it with you all.

Snapshot_0a DOWNLOAD LINKS:

Windows users click HERE.

Linux users click HERE.

Mac users click HERE.

Android users click HERE.

[Friendly Reminder]

This is a technical snapshot, it aims to prevent softlocks, glitches, or any inconviniences to occur like they did in past released versions. This snapshot will be updated alongside the main game updates here and there adding new rooms, locations and special interactions as time goes on. This is complementary yet not directly linked to the current main game's story. Once again, it's here as a technical standpoint.

Thank you so much from the bottom of our hearts! We truly cannot wait to share and leak incoming content with you this week!

Take care!

[AHOAF] University_snapshot_0a - DOWNLOAD LINKS [AHOAF] University_snapshot_0a - DOWNLOAD LINKS

Comments

My bad, I see if I can fix this, mini-map will be added big time though!

Pipou

No way! That is insane!!! Thank you so much for taking the time to put all that together! I really like the "escape/rescue plan" idea. I will have to add both!

Pipou

I love this huge building, I think you are crazy to do something like this but it may have been clever. I see a lot of potential and an incredible amount of space to bring content in the future, which I'm looking forward to. With such large maps, I would implement a corridor overview in the ui (perhaps in the form of an "escape and rescue plan" see ISO 23601, something like that could fit well in terms of design) and somewhere an info in which corridor you are, I can well imagine that after an event you no longer know exactly where you are. (Example https://i.redgifs.com/i/ghostwhitemarveloushorsechestnutleafminer.jpg )

Burn Shie

First Feedback i can give after walking around the location for a bit is that some sort of mini-map is needed. The perspective change when traveling is very counter intuitive and has me turned around more often than not.

PlantBro


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