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Mos

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Rexouium Muscle Textures - Normal map, Ambient Occlusion, Cavity map for VRChat

Rexouium Muscle Textures - A normal map, ambient occlusion map, cavity map and more.

Please rate! This will allow my creations to have further reach and allow me to make more textures like this one!
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Have you ever wanted to show your physical ability and/or muscle while wielding the Rexouium avatar? Now, this texture pack is tailor-made especially for you.


These textures work with the Rexouium by Ryzello Riker.

Rexouium

Note that female avatar in the preview is the Magpie edit by Kurai Kitsune and is tested to work.

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Comes with body texture mappings for two versions: with and without fluff on the chest and back.

The example body textures shown in the product pictures are also included.


This purchase includes:

This purchase does NOT include:


Please note that there are visible artifacts when the fluff is flattened which is an unfortunate feature of Unity and Rexouium base. To reduce the effect, I have provided instructions in the FAQ to setup your Unity project with an extra package.



DO:

DON'T:


REQUIREMENTS:

Knowledge of how to move textures into your Unity project and apply them to the character model.

Basic use (for the normal and ambient occlusion maps):

More advanced (shading, thickness, cavity etc maps):

and/or

FAQ:

How to add AO and normal map with Poyiomi?

You should consider adding shading to the color map for an extra oomph for the muscles.

The normal map is in OpenGL format.

Optional: How to use the shading map?

The shading map changes the tones of the muscle cavities to darker colors and accentuates them.

Adding shading to an existing color texture:

1. In 2D Programs:

2. In Substance Painter:

3. In Unity (for Poyiomi shader):

Optional: How to reduce normal map artifacts with flattened fluff?

There are visible normal map artifacts when the fluff is flattened. They are present in the base Rexouium as well, and are not exclusive to this texture set.

The Prefabulous Avatar Unity package by Haï~ (https://docs.hai-vr.dev/docs/products/prefabulous-avatar) allows normal recalculation in Unity without altering the avatar itself, and is able to reduce the artifacts.

The working principle is technical, but the installation and usage is fairly straightforward with some Unity knowledge.

After the installation of Prefabulous Avatar in Unity:


This is a digital product, so there will be no refunds once purchased.

Enjoy and please leave a review!


Change log:

2024-03-07

The release

rexouium_muscle_textures_v1.zip
rexouium_muscle_textures_v2.zip
rexouium_muscle_textures_v2_toned_down.zip
TERMSOFUSE.txt
CHANGELOG.txt
README.txt

Rexouium Muscle Textures - Normal map, Ambient Occlusion, Cavity map for VRChat

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