Thank you very much for your support.
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I got into a really bad headspace around mid-January due to compounding factors. As a (horrible) cope I ended up learning about a few things.
Pixel art, which is used for...
A top-down framework in Godot (something like RPGMaker without the RPG) meant for a certain project. (See attached video)
Will these put a stop to illustrations? No, I'll still focus on them, at least try to... I mainly work on non-illustration stuff to break away from feeling disappointed with my own output (specially the Cappie one), but I'll still be coming back to what I should be doing.
(even this one i cranked out starting yesterday doesn't feel like it's that good... but that's beside the point)
Will I make something "playable" for patrons? Yes. I'm mostly working on the engine first and set a workflow. Playable in quotes because I'm not setting out to make a proper game that has mechanics: it's going to be just a walk and talk with scenes and whatnot.
I am open to making an actual game in the future though, maybe some fangames or short experiences exploring Nono's setting. But I won't focus on them as much as these past few weeks. Illustrations. Updates... maybe opening commissions because things are getting tougher lately.
'Til then, thank you for your patience.