Progress Update - Episode 9
Added 2022-04-19 13:56:59 +0000 UTC
Good news, bad news, the usual, ...
All renders are ready. There are a few I need to redo but that won't take more than a few days. I've finished my first round of proofreading and will do so again once everything is coded. Coding is going pretty good so far, tested the parts I've done already and they seem to work as intended.
Found a bug in episode 8 on a route that I think not many people have taken, else this would've been spotted already. You saw some scenes you weren't supposed to. Fixed it and it won't affect saves.
Due to me cutting a lot of scenes and changing some events to other dates, the in-game days are a little messed up. Events that happen on a Wednesday, happened on a Tuesday,... It doesn't really have an impact on-screen, but the code (labels,...) is named wrong. I haven't changed that yet since I don't know if me changing it will break saves.
I had to remove a few animations because they were absolutely terrible. It looked like the characters were shaking from cold. It was not nice to look at. The problem is that I can't see the full animation in DAZ (It skips frames), so I can only see the final result once they are rendered and coded. In total, I had to remove 500+ renders, which pained me to do so. You might ask, why do them in the first place? Well, I enjoy doing them and I want to get better at creating them. If I don't try, I won't improve. Even if they'll turn out shitty and I'll have to remove them. If there's still time after I've redone the few renders I need to re-render, I might give it another go, but that chance is slim. There's more important stuff to do. The positive of me deleting all those renders, the download size is 500MB smaller.
Comments
You rock!
Rhhett
2022-04-19 22:29:11 +0000 UTCAwesome to hear you're happy with your own progress. I know letting go of things you like to do is hard. But that's why your game is better than most. Vini, vidi, vici...so to speak...(translation) ...you find it, don't like it and pitch it...Good luck the rest of the way.
Timothy Gjerde
2022-04-19 18:14:57 +0000 UTC