SamuZai
NyxVN
NyxVN

patreon


Progress Update - Episode 12

I've finally finished all the restaurant scenes. I also added another scene which was planned for a future episode but it fitted in there perfectly. That also opens up other scenes way faster than planned. In that scene, there is another reveal. I don't think anyone has figured this one out yet, but it will start some discussions.
Working on the 2 last scenes for a few days now but I've hit a dilemma. I knew about this already a couple of episodes ago when I wrote this scene but back then I still had plenty of time to think about what to do. Now I'm at that point in the scene and I'm still not sure. I've originally planned to have a choice in that scene. And it's a major choice which can change parts of the story dramatically. Creating that scene isn't the issue, the issue is in future episodes. It will increase my workload twofold since it will influence almost every other future scene + the new scenes it creates. I want to give the players the option just to see what happens if you pick that choice, because I think you would be interested in it. But I also know that 95+% of the players will ultimately pick the other option. I think it's more of a one-time thing.
For now I will create the scene, just to have the option once I've decided what to do with it. Let me know what you think about it.

Comments

Its hard to know based on the level of information. To me it seems like a bad choice that will mean losing friends. If that’s the case, is there a way to just make people who have made said choice follow a route that doesn’t have a lot of choices instead of writing duplicate scenes? Or, in other words - i’d say if there is a way that you can do it that limits the negative effects on workload, maybe. If not i’d echo the sentiment that most people would rather have the main story, and if anything maybe write it in as a fun extra later. If it’s really that big of a deal that you think we need it, well, we trust you.

trevor

There is a "balancing act", and at times a trade-off, in order to bring our Visions to reality. There are times when spending a lot of resources on what might seem inconsequential is the right path. And sometimes we must "stick a pin in it" for later or sadly, "leave it on the drawing room floor". I might suggest that you keep this "5% chosen" content for a later date. When you feel the game/season is at 80-90% complete, sprinkle in 4 or 5 of these options. It will create replay value and give you time. Maybe you keep some equivalent to a "placeholder" in the art/scenes you release, so it is less burdensome to implement the changes at a future date. My $0.02 Keep up the great work!!

Mack


More Creators