I wanted to share how the animation I’ve made looks so far. At the moment, I’m working through this part just one more time, maybe more, as I want to change some of the hand movement and how the fingers are placed when they move over the body surface.
In the start of the animation the character goes from thin to the desired size. The fat shape have a lot of overlaps, so the physics simulation can shape the mesh properly when it collide with itself as the character grow. If the character started out as fat and the mesh overlaps, body parts would stick together.
Link to test animation: Click here
I hope the new way of adding the link works :D
RaweTheWolf
2025-04-28 15:30:20 +0000 UTCRaweTheWolf
2025-04-28 14:22:12 +0000 UTCKenneGlitch
2025-04-17 03:53:14 +0000 UTCFilbert Milton
2025-04-16 21:24:55 +0000 UTC