SamuZai
dreamsavior
dreamsavior

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RMMV Ideabox

We would like to thank you for your continued support for RMMV Toybox project.

Please post your ideas, suggestions on the tools that need to be made directly here. Or you can always contact me via dreamsavior@gmail.com.

Once again, thank you ... you all are SUPER! 🤗🤗

RMMV Ideabox

Comments

Livemaker support would be great and I believe there are some existing python projects that do something similar

MOT

My request would be an "Ignore first X letters" option for the wordwrap function. In RPG Maker MV, it's possible have nametags at the start of a line https://i.imgur.com/mqcSdKy.jpg which don't actually appear in the box, but they still impact wordwrapping, resulting in the first line being cut short. It would also be nice for the wordwrap to ignore forced line breaks, since right now it seems that if you try to mix manual linebreaks in the wordwrap will count two different lines as one. The "manual query" option might help with this but I'm not actually sure how to use it. Thanks for reading!

Maybe some QOL improvements like: - Supporting color codes in the preview (e.g. \c[2]Name\c[0] for RPG Maker games) - Adding a right margin guideline in the preview screen so I can now if the text will overflow - Exporting to a folder for only the maps translated so it would be much faster (or maybe just manually select which maps should only be exported)

Hi, thank you for your feed back, Steve. Glad you liked it. You can edit Translator Engine class directly, but I don’t recommend it. As, it can be a problem for you latter when new version of Translator++ available. You can create a new plugin based on the existing plugin (ie. Bing plugin). And if you wish to add a feature or a method into Translator Engine, you can always add a function via Translator Engine’s prototype or directly into your object. And, regarding Atlas. Atlas actually is not a plugin…. It'is independent from Translator Engine class. That’s why, any change in Translator Engine’s class will not affect Atlas.

Dreamsavior

Hi, love the last update. The base Translator Engine class improvements seem to help a lot. I wonder if it's possible for me to edit it to keep some of the symbols in my translated text? I tried editing "TranslatorEngine.js" but doesn't seem to affect Atlas or anything. I do like being to use my private API key for google. I tend to use Atlas because no limits and I like manually adding my custom translations to the dictionary. Anyways, seems Atlas also skips the second line sometimes in multiple line translations. Not sure where disconnect is, but works with Atlas clipboard and every other translator and auto translate. Only happens with my batch translations. Not a huge deal and I know to look for it when I use Atlas for my initial batch translations. Thank you again.

Hi steve, I definitely will improve Atlas plugins. But unfortunately I can't promise you It will be done right away... since I'm currently working on more mandatory subject ... to improve the base TranslatorEngine class.

Dreamsavior

Thank you for reply. Proofreading is always necessary but gets tedious when tags are removed or Atlas stops translating. I am really liking the Red Google option. Seems to properly escape and give good translations. Thank you very much for that. I've been trying to implement similar code for Atlas, because would be amazing. However, since Atlas makes calls differently the code appears tricky to impossible. Since you are much more skilled at scripting and is your project, I'm wondering if you have a way of implementing a similar function to Atlas? Thank you in advance. I love your project and your frequent updates.

Hi Steve, Thank you for your support. I'm sorry, I'm little bit lost here... What do you mean by 'break translation on special character'? Is it stoping the batch translation process when encounter a special character? About escaping tags, Actually Translator++ already has a built-in function to escape standard RPG Maker tag's like you mention (examples of tags here : <a href="http://yanfly.moe/2015/10/10/yep-2-message-core/)," rel="nofollow noopener" target="_blank">http://yanfly.moe/2015/10/10/yep-2-message-core/),</a> they worked under the hood right before you commit any machine translation. Because RPG Makers has a nature to allows creators to create their own scripts... hence ... it's possible for creators to create their own non-standard-tags, It can be myriads of possibility of tags pattern, it's impossible to accomodate each of them... so, this function might not work for some games. But, since most of the developer abide to standard tags (like: \[] \&lt;&gt; \{}), for most of the case you don't have to worry about escaping tags. But, even the best algorithm I can came out with is not 100% success rate.... somehow, translator always has a way to mess your code up. Please read my post below "Proper proofreading is needed" subtitle at : <a href="https://www.patreon.com/posts/translating-wolf-24346512">https://www.patreon.com/posts/translating-wolf-24346512</a> The best solution I had in mind right now for your problem is to utilize find/replace and Common Reference feature. About using private API key for google translate. That's actually is a good idea. I'll add that into my todo list.

Dreamsavior

Hi, I would like to request to be able to break translation on special characters. Some games use &lt;&gt; to denote names, or use [] that get moved around. Also sometimes female characters use hearts for punctuation. I would love to preserve the formatting and just translate the text. I'm currently using Atlas for my batch translations as Google quickly gets blocked before it can finish translating larger games. Also is there a way to configure it to use a private Google translate API? I have one and would prefer to pay rather than get banned.

Hello Archeia, Thank you for reporting the bug. Well, that's weird. Would you mind telling me what OS did you use?

Dreamsavior

Hi, I found a bug in the RMMV Toybox. The Damage Sprite Maker's font settings doesn't seem to be working? I've been trying to click to no avail: <a href="https://i.imgur.com/tnxRfvI.png" rel="nofollow noopener" target="_blank">https://i.imgur.com/tnxRfvI.png</a>

Archeia


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