One critique! When someone walks, their head will stay approximately level with the ground. So you have to make the knees bend more when they're underneath her!
Aerys Bat
2018-03-19 00:33:17 +0000 UTC
thank you but i still have a lot of practice to do
Hatton Slayden
2017-11-01 21:34:21 +0000 UTC
The hands and feet with the movement of the toes and fingers is great. The wiggle is ... eccentric. :D Excellent attempt though. Just have to work out the hips. "Tra la, la boom dee aye. Did you get yours today? I got mine yesterday. That's why I walk this way." - George Carlin
Cougar Madcat
2017-10-29 21:59:47 +0000 UTC
For somebody who's never done this thing it is coming out rather decently. Try and get in touch with Zorryn if you can to get a few pointers on animation, he often does walk cycles and other animations with furries. Might even help with digitigrade walk cycles, though digitigrade doe not interest him much. One of the first google results is also this one which looks very interesting (don't know if you checked it 😉) <a href="https://medium.com/@justgoscha/100daysofwalkcycles-134ae1ca91ac" rel="nofollow noopener" target="_blank">https://medium.com/@justgoscha/100daysofwalkcycles-134ae1ca91ac</a>
Simone Spinozzi
2017-10-03 09:30:31 +0000 UTC
The exaggerated hip movement reminds me of those old cartoons not in a bad way. The tail movement looks good but just seems to be held too high up. What may look more natural is it held no higher than the knees and no lower than her ankles.