SamuZai
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jo-beth casey

Bet you didn't expect this.

I figured that if I can get away with using 3DS and mobile game models, I can probably get away with using models from PS2/XBox games. Well, specifically, TimeSplitters.

Really though, it's great how awesome the character designs were for TimeSplitters in general; all that was done was upscaling the textures and subdivisions on her face, hair & boots. The rest is pretty much as is; the game itself was REALLY well animated for the time it came out, so posing this was kind of a breeze.

jo-beth casey

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