What's happening folks?
Is the question you'd be asking me in the singular. So what has been happening?
Well, I've been hammering away at game design and similar plottings (as well as commission stuff) and I figure I've got a few concepts/ideas together now to talk to y'all about that I'll be aiming to implement soon.
So you may have noticed on the Project File for L-D19 there's a whole bunch of stuff and stats under the Skill Development and Psychological Development tabs.

Yeah, those htings. Come the end of her education all of these criteria are tested, but certainly with the Skills counting for more than her Psychology.
The outcome of these determines the project's final grade. Though Thrallopedia would seem to suggest otherwise, and Obedience/Acceptance is certainly required for your personal bonuses, that's not the main determiner of the final score.
So, how do you bring these stats up?
Lessons and Breaks, Her and You

(Hahaha, so haggard. Expect this layout to change too)
The 'tutoring' part of the game is going to be fairly customizeable in that you will get to set how many lessons/breaks there's going to be and how much free time you give yourself, with a default set of 10 hours a day of lessons- lessons will be 2 hours long, so that's basically 5 lessons in a day.
Lessons themselves are split into 2 types; Primary Lessons that are meant to develop a thrall's Skill in a given task (or potentially multiple skills), and Secondary Lessons that normally boost a thrall's Psychological development.
Secondary Lessons are important, because how well a thrall is doing psychologically directly affects their ability to learn and develop other skills. Lets check out the basic concept with an example. PREPARE TO GET BORED!

Here's a lesson to teach L-D19 thrall ettiquette. As you can see, to learn Etiquette takes focus (and perhaps a couple other things, like showmanship), and over the course of the lesson, drains her focus, at a rate of -5 every 15 minutes.
So if she has something like, 20 focus, then after the lesson, she will have 0 focus! And being drained of the stat she's supposed to be drawing inspiration from for education will lead to significant education penalties.
Oy. You know as I write all of this I realize just the breadth of the topic and wonder if there's any good way to summarize it, or give you the interesting bulletpoints. Well, lets give it a shot, in 10 points.
Whatever TDL, I don't want some manager screen Where's the smut?
Well! Every lesson will have 3 'scenes' in it, Developmental, Review and Drill, that get unlocked at certain thresholds as she becomes more well-versed in the lesson.
These are different from 'asides', (small scenes that happen during/about breaks) and contain a little more art and a few more choices than the average- nothing as huge as an Orientation, but each will certainly have some key choices in them.
Wot Leik?
Well alright fine just play a rough one.
Above is a link to the Scene Repository, wherein there will eventually be many scenes, all of which will be going into the game!
Password to Access it it: FollowMeSinkDownDropForMe
Obviously you won't want to play some of these because of SPOILERS but this first rough one is relatively benign, being one of the first lessons you can develop her in; a spot of good old fashioned hypnosis to improve her focus! And establish a trigger to use too.
Art's not completed, all grey detailwork still currently, but you can get the gist of it I reckon.
(There would have been a couple more scenes to add in, but it seems I accidentally deleted them in a fit of pique when my comp was giving me grief about memory space.)
Bug Fixes:
Grammar/Spelling Fixes:
Reported Error I Could Not Replicate:
Known Error
Anywhoo that's the news for this fortnight. I've plenty of Thrallopedia Labourer art to do, but expect a polished-up version of the above scene and the start of some roughs for the training portion of the game soon!
Enjoy!