Today on a very special edition of Thrallworks Update, TDL loses his marbles.
Where are the marbles? Wheeerreee are they?
Are they...in the sink? No, the sink is too full of hair from his housemates shaving~
Are they...on the roof? Nooo, the pidgeons would eat them!
Hmmmm? The Thrallopedia download?
YEEESSSS They are all in this wonderful Thrallopedia download! HahahahHAHhahaHAHhahHA :D
Password: SpiralOutKeepGoing
Currently a lot of the buttons are disabled as I add in...stuff. So right now it's just the overviews for the different thralls currently. But a lot of the hardest work has already been done now and a lot of the things that were giving me trouble have been resolved....at least, 'resolved' until the next time I encounter them and have entirely forgotten how I solved them in the first place.
Happens a lot, that.
But to be positive about it for a mo, as you can see it's a very comfy filesize for what it currently is, and I think there's a few things I can do to cut down on space, and 'ey it's designed in the same engine with the same mods as the other stuff so this'll slide all nice and proper into the game, and I'll be adding to it as there's stuff to add, you know, as we do more thrallopedia stuff.
But man I'm getting annoyed. I know you are too. I feel ya. I feel it. We gotta stop moving the pieces around and start laying some new track down. I'm going crazy with this stuff man, we gotta get some forward choo-chooin' going.
Ironically, to move forward though is to move back. The demo's 'opening' was really just me shoving the player right through the door without much of an introduction to how they got in that position, who Thrallworks is or...anything, really. So we'll be dealing with that first, leading into the pre-orientation 'thralling' of L-D19.
Even if the assets aren't where I want them to be, better to start writing now eh? Ahh.
Enjoy ;u;
Access Password: FollowMeSinkDownDropForMe