Works finishing up on the Azula model! Or models, as I suppose it is. Check out the attached webm. for a sample!
Azula (Or '78' as her Instructor shortens her to) appears as a pet thrall in the game, being instructed by another. I'd say it's entirely optional as to whether you run into her or not, but I feel that the odds of it happening are probably more like 99%.
She's going to be an example of a mid-low level model in the game; one with a few poses, but nothing like the level of expressiveness that, say, L-D19 is going to have.
Currently I'm having some pains getting it arranged in Unity-proper, but the work for her 'standard' pose is pretty much done, I just need a few extra days for the other two poses.
What else progress, then?

Working on the Ponegame a screen at a time, designing the pages and then importing shapes to use for buttons and etc. I'm designing it with multiplayer in mind first- I wonder how complete people want it to be before having a go-around with it? Maybe it'd be more worth just to work on the racing part with generic pony assets so peeps who've paid their way could playtest it. I 'unno.
Anywhoo, that's the TW-specific work done! I'll cover other stuff in a State of the Union I'll start on now. I need some time to draw/do some christmas things, but I hope to show more functioning Azula for the next update. Hell, if I get a day or two for Ty Animations too, might even be able to start mocking up that example scene I was talking about with new characters and some new mechanics for people to play with afore year's end. That'd be nice, eh?
It's a nice dream at least. If you want to see how my progress goes, I'm often streaming these days over on my picarto. It's not often interesting, but hey sometimes there's good music on.
Enjoy!
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