At least for now. We'll see how FAT the files get at 1920x1080. Chonky assets for sure!
Anyway, development continues. The NYE chat (of which you can find the Q&A Transcript attached) did bring up an interesting thing to add to these updates- a rough progress outline!
Basically I'd like to break up the elements of what I'm working on into 3 categories; Writing, Art, Design. We have a little progress report on each
So we'll try it out on what we're currently working toward, which is the Azula scene.

"TDL, did you just waste an hour of your time making this when you could have been making the game?"
Quiet you.
So! There's a rough idea of how long I think it'll take to get to a rough completion date for this project, give or take a couple of weeks. I hope.
We're most behind on implementing a couple of systems I want to test out, some UI stuff and etc., but that's fine, there's other stuff that's more pressing for a final runthrough. As you know, this scene will give us the building-blocks for the systems used in the bigger game, so doing this actually pushes us decently along in the main game too.
I suppose it should be said these lines are very dumbed-down compared to the reality of the different moving parts, but that's to be expected. For instance, some of the work in the art channel is still at 'Sketch', while other parts are at the Full Express level. I've just tried to place the blob at the best point to indicate overall progress.
Also! Outside of this, we're chunkily into the 1st draft of the new intro. I'm not sure what that'll be finished as the concept keeps expanding as I write it, but I imagine a twine/text-version of the route will be available for $10er's to peruse at roughly the same time this scene is done, all willing.
At any rate, expect some nice things over the next while. Enjoy!
___________________________
Scene Repository Password: FollowMeSinkDownDropForMe
Thrallopedia Password: SpiralOutKeepGoing
Dossier Password: MarniEvolution