Though, similar to the 2nd Death Star, not fully polished. But regardless, it's basically done!
It was a bit of a time getting some of the UI elements to play ball, and a few quirks in setting variables, but so far as I can test, it's all functioning! There's a few altered lines and little asides that can happen based on some options taken- I also think that in the main game, I might have the player- Keller or Catherine- note when they might want to use Prophet, as it's one of those you want on for certain moments, but you might not know it's one of those moments until it's already upon you.
Content-wise, I've pretty much finished off all the Azula models bar 1 bit of tinkering (and some fun colour-swap editions that I want to play with later), added a bunch of expressions for said model and a new expression for Ty Lee; also a bunch of tidying up areas of the text, proofreading etc.
I think that in a month or so I'll probably release this to the public just to keep them abreast of what's been worked on in the project, and now we've got to this point in the main design of it my work going ahead is going to focus on the opening to the game to link it to the content of the Orientation demo and start really stitching things together, along with rough drafts of the characters that turn up in the early part of the game. Currently I'm thinking of a certain nurse I'd like to draw...
At any rate, expect some TWINE or other text-skeleton over the next month or so, along with some rough character design art, some of which might be public but most of which'll be here. We're gonna go hard!
Anyway, Enjoy!
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