SamuZai
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Accessibility

We're looking into accessibility soon- do we have any players with visual or motor impairments we can ask for feedback or what would potentially make MA a poor experience? We have font size on the list and try to design with colorblindness in mind, but any info would help!

Comments

The main thing that matters to me in that regard is I hope you don't make it too difficulty gated. For example, the Baroness boss, even on "Novice" (aka very easy?) mode, even when I figured out her attack patterns and got better at dodging them more she still took a long time, and it was still about endurance and whether I had picked up enough healing items or not. (I had to replay the entire game and search chapter 2 for more healing items before rechallenging her. Also the battle with 2 Carnassus at once, I had myself having to run away from attacks a lot and sneak in to do damage every now and then in order to preserve my health. And of course, I definitely think it's important to not make unlockables be difficulty gated, either. Not saying you were planning that anyways, though. In general, I think you seem to have the right type of idea in mind with the 5 difficulty settings, but it may or may not benefit from having some tweaks. Ultimately, though, I didn't think it was that bad. :) btw, I really look forward to new stages and continuing the story! Any idea when any new major content is gonna get added? The last stage ended on a cliff hanger but definitely had me liking Amelia's morals. We can really see her kind heart there ❤️

ByogenLivesMatter - HealinGood Precure is ableist bullshit - Junko Komura is objectively evil and caused real life damage!


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