SamuZai
heazhan
heazhan

fanbox


A new update for DSS is coming soon!


dss v0.8.2 demo video


Long time no see! It always feels like it's been too long. Still, I've prepared many improvements and updates. I'll keep working hard, so please look forward to it!

The update will be released soon to Fanbox Supporter++ first, and then to everyone for free 10 days later.


The updates are as follows:

- Physics

I think the physics are almost complete now. There will be detailed numerical adjustments in the future. Flexibility has been slightly sacrificed and stability has been increased.


- Added arm and leg restraint function

You can attach ropes or handcuffs to your arms and legs. You can also adjust the position and size of the restraints.


- Fixed shadow dithering

The problem of noise in the shadows has been fixed.


- Added character animation

The standing and moving poses when restraints are attached have been added, and the response animation when hanging has been significantly added.


- UI size adjustment and convenience improvement

The overall size of the UI has been reduced. Also, the convenience when changing values ​​has been improved.


- Added Garrote device

The Garrote device for sitting, standing, and lying positions has been added.


- Added gallows rope types

The shape and material of the knot have been added. The force applied to the neck varies depending on the material.


- Added group gallows function

The group gallows now operates all the lower gallows simultaneously when selecting the gallows frame.


- Import Model

An issue where models would not be created properly if they did not have shoulder bones has been resolved. Also, if you know how to use Unity, you can make it work in DSS by adding specific expressions (dead eyes, discolored face, etc.) to the custom model. I will write a guide on this later.


- Improved fainting reaction

Added a character's fainting reaction. More will be added later.


- Character gaze processing

An issue where the gaze processing of models (Kotori) in the game was strange has been resolved. The gaze processing of characters in normal and simulation situations has been improved.


- Added sounds

A variety of character reaction sounds has been added. The frequency of sound generation varies depending on the degree of neck compression.


- Added maps

Added custom mode map "Sanctuary" where simulation takes place in a smaller range and escape mode map "The Box". More maps are planned to be added, so please look forward to it!


- Lighting fixes

The lighting application method has been changed to be more optimized and improve quality.


- Added Cursor Mode

Added a mode that allows you to control the cursor without bringing up the UI using the T key.


- Added Escape Mode

Added an escape mode that takes place in the added map "The Box". You must unlock the arm and neck locks within the time limit.



*日本語

お久しぶりです!毎回とても久しぶりです。それでも私は多くの改善とアップデートを準備してきました。これからも頑張りますので是非お楽しみください!

アップデートはすぐにFanbox Supporter ++の方を対象に最初に公開される予定です。その後10日後に皆に無料で公開されます。


アップデート内容は以下の通りです。

- 物理学

物理は現在ほぼ完成したと思います。今後は詳細な数値調整があるでしょう。柔軟性をわずかに犠牲にして安定性を高めました。


- 腕、脚拘束機能追加

腕と脚にロープや手錠を取り付けることができます。また、拘束具の位置やサイズを調整できます。


- 影ディザリングの解決

影にノイズが発生する問題を修正しました。


- キャラクターアニメーションを追加

拘束具装着時の線姿勢と移動姿勢が追加されました。絞首刑時の反応アニメーションが大幅に追加されました。


- UIサイズの調整と利便性の向上

UIのサイズが全体的に減少しました。また、値変更時の利便性が改善されました。


- Garroteデバイスの追加

座った姿勢、線姿勢、横になっている姿勢のGarroteデバイスが追加されました。


- 絞首台ロープの種類を追加

ロープの形状と材質が追加されました。材質によって首に加えられる力が変わります。


- グループ絞首台機能の追加

グループ絞首台は、絞首台フレームを選択したときに、すべての下段の絞首台を同時に操作するようになりました。


- モデルのインポート

モデルのショルダーボーンがないと正常に生成されない問題を修正しました。また、Unityを使用することを知っている場合は、カスタムモデルに特定の表情(死んだ目、顔の変色など)を追加することでDSSで動作させることができます。今後私はこれについてのガイドを作成します。


- 気絶反応の改善

キャラクターが気絶時にとる反応が追加されました。今後さらに追加される予定です。


- キャラクターの視線処理

ゲーム内にあるモデル(ことり)の視線処理がおかしくなった問題を修正しました。キャラクターたちの普段とシミュレーション時の視線処理が改善されました。


- サウンドを追加

キャラクターの反応音の種類が追加されました。首の圧迫の程度によって音が発生する頻度が異なります。


- マップを追加

より小さな範囲でシミュレーションが進むカスタムモードマップ「Sanctuary」とエスケープモードマップ「The Box」が追加されました。より多くのマップ追加が予定されていますのでお楽しみください!


- ライト修正

ライトの適用方法が変更され、さらに最適化され、クオリティが上昇しました。


- カーソルモードを追加

Tキーを使ってUIを表示せずにカーソルを制御できるモードを追加しました。


- 脱出モードを追加

追加されたマップ「The Box」で進行する脱出モードが追加されました。制限時間内に腕と首のロックを解除する必要があります。



*中文

好久不见!总感觉已经过去很久了。尽管如此,我还是准备了许多改进和更新。以后我也会继续努力的,还请大家期待哦!

该更新将很快首先发布给 Fanbox Supporter++。 10天后,它将免费提供给所有人。


更新内容如下:

- 物理学

我认为物理学现在基本上已经完成了。后续还会有详细的数值调整。虽然牺牲了一些灵活性,但增加了稳定性。


- 增加了手臂和腿部约束功能

您可以将绳索或手铐固定在您的手臂和腿上。您还可以调整约束的位置和大小。


- 修复阴影抖动

修复了阴影显得嘈杂的问题。


- 添加了角色动画

增加了佩戴束缚带时的站立和移动姿势。显著增加了悬挂时的反应动画。


- 用户界面调整大小和便利性改进

UI 的整体尺寸已经缩小。此外,更改值时的便利性也得到了改善。


- 增加了绞喉装置

增加了适合坐姿、站姿和卧姿的绞索装置。


- 增加了绞刑架绳索类型

添加绳索形状和材质。施加于颈部的力根据材料的不同而不同。


- 增加了绞架功能

现在,当您选择一个绞架并对其采取行动时,其下方的所有绞架都会同时运行。


- 导入模型

修复了模型没有肩部骨骼时无法正确生成的问题。此外,如果您知道如何使用 Unity,您可以通过在自定义模型中添加特定表情(死眼、变色的脸等)使其在 DSS 中发挥作用。我稍后会写一篇关于此的指南。


- 改善晕厥反应

增加了角色晕倒时的反应。将来还会添加更多内容。


- 处理角色的目光

游戏内模型(Kotori)的目光奇怪的问题已得到修复。改进了正常时间和模拟时间内的角色注视处理。


- 添加声音

添加了新类型的角色反应声音。声音的频率取决于颈部压力的大小。


- 添加地图

增加了以较小规模模拟的自定义模式地图“庇护所”和逃脱模式地图“盒子”。计划添加更多地图,敬请期待!


- 灯光修复

改变了光线的应用方式,使其更加优化并提高了质量。


- 增加了光标模式

添加了一种模式,允许您控制光标,而无需使用 T 键调出 UI。


- 增加了逃脱模式

已添加逃脱模式,该模式发生在名为“The Box”的附加地图上。您必须在规定时间内解开手臂和颈部的锁。

A new update for DSS is coming soon!

Comments

When will the guy update next time?

大妖精

Underwater and drowning simulations have not been added yet. They will be added in the next update.

heazhan

Of course, but the deformation of the stomach and chest is not easy to handle in the imported model, so the details are still lacking.

heazhan

Haven't the drowning person come out yet?

大妖精

Have anybody play the new game I'm looking forward to play it..

Voobunny

Alright looking forward into the next update

Mak Mak

thank you,i think the videos you made are awesome

zcx

ouuuhhhhh :o

8feet

Can you add underwater breathhold and stomach contraction?

vilier Sato

Of course!

heazhan

非常期待,看起来太棒了

nooblesone

Will You add CPR / Resus system ??

Matthieu Dcg

You can adjust the position, angle, and size of the noose to your liking in the gallows settings.

heazhan

For now, it's only the Garrote device. For manual strangulation, details and stability work have not been completed yet. However, please look forward to it as it will return with improved performance and methods!

heazhan

Unfortunately, that feature is not currently planned. And if I have the time, I plan on making more videos like that.

heazhan

awsome! looking forward to this update ! Cna the noose position also be adjusted ?

Dany Eule

Is the strangle device gonna be added too? You said you were going to add it in this update

Mak Mak

Nice to hear. i was just starting to think something could've happened as no news coming within certain time. Anyway take your time and let it be the way it should be.

Irriden

太期待了!加上支持导入角色,这个游戏一定会火的

eptrt

will incontinence be added in the future? and im waiting for the video (like 4girls hanging) that you made rather than generated by dss because its not stable enough

zcx

Wow, this is absolutely impressive what you've been able to do. Even comparing to just the previous update this is looking so much better, let alone comparing from where you first started. Keep up the good work and remember to take breaks as needed, we won't be going anywhere any time soon.

PI Man

Amazing job, thanks for your hard work ! And i'm so excited for the upcoming underwater update !

Morc

Alrighty, I'm very excited to see how it'll be with the updated physics and such :D

Michako

hi when is the update I'm looking forward to seeing his Jespair as quickly as possible and that wasn't months yet thank yo

dark7000

It is scheduled for the next update in 1~2 months. In addition, features from previous games will be added little by little. The priority is the strangle and underwater simulation.

heazhan

It's scheduled for the next update! It will probably take about 1-2 months.

heazhan

Looks awesome. Can't wait.

Napht074

Everything sounds great. can't wait to try it out. I remember you mentioned in a previous post that the water content will be next, so looking forward to that as well. Do you have any concrete plans on what's next and when? Best of luck to you. we know making games is hard and appreciate your hard work!

OsgoliathGuy

Can you tell when underwater functions will get added? Other than that, this looks super promising

Michako

It will be added after some visual fixes.

heazhan

The hanging physics look really good. Will the characters from the older versions be added in in future versions?

krollym09


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