SamuZai
MercernaryMage
MercernaryMage

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 The above picture is the WIP for the final Downturn image.  Our heroes get to rest a bit.

Next, we have the WIP for the abilities screen.  What’s an ability you ask?

Abilities are how the characters advance.  Abilities represent training from characters in the game.  Every character shares a max ability count that grows as the game progresses.  As the player does scenes with a character, more of their abilities will be purchasable.

Abilities are a mix of things.  Abilities change how a character plays.  For example, Willem offers flank attack, with allows characters to flank enemies to gain a big bonus.  However, Danica makes an awful flank attacker because her ranged attack will suffer disadvantage.  However, she can learn an advanced version of flank attack that makes the bonus mostly cancel the penalty on herself, and turn the other person into a damage dealing machine.

Another example is a stacking accuracy bonus for each time a character misses that resets on hit.  Danica has a leadership version where all allies share the same pool and control the turn order for characters that are next to each other in the initiative track.

All the Shooters have access to Kate, Willem, and Ginny’s training.  However, Catelly will unlock Blackfire training options as the player goes through the study scenes.  Once the player reaches Downturn, Danica will unlock leadership traits from Kate.

Several of the more experienced Shooters (Brandy, Fhan, Fray and Mack) have their own training tracks to further flesh them out.  As they progress, it will be possible for them to teach their training to others (IE Fray can teach full swing to Catelly or Brandy).

This is a big task, and the first version is going to be without the UI and be a very chopped down version of the final one.  Consider the first build just a preview of what is to come.

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Comments

ever onwards! Sincerely though, it's fantastic to watch this develop into a polished and sophisticated work of art. Well done.

JC

I don't think Mack would be good at teaching. It would always devolve into intense discussions about the weather.

MercernaryMage

Can't wait to have Mack teach everyone how to exploit Luck for fun and profit

Charlie Weddle


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