First things first, I'd like to give thanks for over 2000 members! I love you all, and your feedback has been instrumental to pushing the filter farther than ever thought possible.
Now, let's get into the patch notes For V1.27.
The first large change is the introduction of a "Glare Tweak". This is a completely new approach to glare that not only takes a base glare value into account, but then multiplies this amount by the sun's brightness, then reduces it according to the sun's coverage. This actually came to fruition from watching some Gran-Turismo 7 gameplay.
To keep it simple, Glare will be significantly higher, and is now based on the sun's position. This adds a whole new level of adjustability to the visuals, and is something that will continue to be improved upon as time passes.
Glare Tweak Disabled
Glare Tweak Enabled
GT - Plus Curve shown above.
Another Large change is that Tone-mapping Curves have been completely re-configured. This affects how light is seen on-screen, what that light does to the environment, and even the saturation levels of light-sources and anything they touch(among other things) Now, the Movie and GT curves have 3 levels, each having their own unique visual cues, and serving different purposes.
Movie+ Curve

GT+ Curve
At night and during overcast weathers, I felt there was a lot that could be improved upon. So, I focused heavily on this. By adjusting exposure sensitivity, the saturation values for lit objects(via tonemapping), emissive values, bounced light, contrast. among a few other very important things, I've achieved a result that is both visually appealing and realistic.
The images below showcase the amount of detail that can now be seen, depending on the tonemapping curve you choose.
Movie Contrast is now also separated between day and night.
Movie+ Curve

GT+ Curve

All of the aforementioned adjustments are further dramatized during inclement weather to give a truly cinematic feel. This is compared to stock Pure 1.0 Gamma.
AC Real 2024 - Movie+ - Heavy Rain
AC Real 2024 - GT+ Heavy Rain
There are many other small changes I could mention, but I'm sure you don't want to spend all your time reading patch notes. So, Enjoy!
Detailed Patch Notes:
--reduced saturation clipping.
--fully re-calibrated tone-mapping to fit new exposure
--exposure is now significantly more sensitive, and the sensitivity value is time-based. will be improved further in the future.
--Light Bounce is now 1.5x at all times, and is not allowed to go below 1.
--Contrast re-adjusted.
--Exposure base value is now naturally higher.
--Reflections are now significantly improved.
--Fog adjusted to give a slight blueish tint.
--Lighting system calculations re-adjusted across all three profiles.
--decreased occlusion effect on camera.
--decreased dark tunnels intensity.
--significantly decreased overall godrays amount during daytime.
--exposure now adjusts slightly during nighttime in very occluded scenarios.
--introduced "glare tweak" sun/cloud-based glare.
--minor cleanup/typo fixes
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