SamuZai
Plum Parrot
Plum Parrot

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AA 1.16 - System Integration

Hello, Everyone! Thanks for all of the feedback so far! I'm trying to accomplish a few things by entering the genre of System Apocalypse:

Anyway, not sure why I wrote those bullets out, but please know that I do really love the feedback, and I do intend to listen and make adjustments. I already have in some instances. :)

Thank you all!

-Plum

16 – System Integration

After Lucy awkwardly pulled away from him, clearly embarrassed to be crying in a near-stranger’s arms, she gave him back his gloves, and Andy finished digging Steve’s grave.  When the hole was around four feet deep, he deemed it good enough and, with Lucy’s help, he lowered the sheet-wrapped body into the hole. Lucy wanted to bury the three mementos with him, but Andy picked up the photo and asked, “You sure about this?”

She sniffed and nodded, pointing to the trailer—she had more. Andy nodded, set the photo on Steve’s chest, and climbed out of the hole. Ten minutes later, he was tamping down the dirt mound atop the grave, smoothing it out. “I’ve got to do something with the rest of the corpses around the place.”

Lucy nodded, pointed to herself, and then him. She wanted to help.

“All right, well there’s a wheelbarrow in the shed. Let’s get it, and then we can gather the bodies near the gate. I think we ought to take ’em out to the wash and build a bonfire. I mean, if someone has a loved one they want to bury…” He trailed off, shrugging. Lucy didn’t seem to want to communicate anything, so he led the way back to the gate to get the wheelbarrow.

They gathered up the monsters that weren’t in trailers first. After their second trip to the gates, this time with the two gorilla-pug corpses in the wheelbarrow, a couple of other sleepless residents joined them, and then, after a few more trips, James and Eduardo came out to help, too.

Andy had no idea what time it was, but it had to be well past midnight. The burial activities had ensured he wouldn’t get any sleep, but he wouldn’t have anyway; there was no way he could sleep after the day's craziness—not with all the questions running through his mind.

That said, he was glad to have the job of cleaning up the park. It kept him focused, and he knew he’d feel better once the bodies were cleared out. When it came time to gather the more human-like corpses from trailers, Andy was thankful for his gloves. He wrapped a dish rag over his face to further remove himself from the reality of the situation, and then he and James rolled Larry’s, Tina’s, and Sheila’s corpses into blankets and carted them to the gates.

The stack of corpses had grown huge—more than a dozen monsters, including the giant spider, and nine humans. All told, the bodies represented fifteen residents and a bunch of pets. “You think we can just drag them out to that dirt lot and burn ’em?” Tucker asked, breaking the strange silence that had fallen over the group.

“There’s plenty of dead wood and stuff if we scrounge around the brush outside the park,” Eduardo said, nodding.

Andy frowned, shaking his head. “I know we should burn them, especially those infected-looking ones, but what if their loved ones make it back?” He groaned, shaking his head. “That’s a lot of digging, though.”

Violet, Eduardo’s wife, shook her head. “We should burn them. It would take hours and hours to dig graves for all these bodies. Meanwhile, we’d be exposed out there. Didn’t you say the System is only hiding our community for a little while?”

Andy nodded and gestured to the gate. “And I don’t know if that extends past the fence.” By then, nearly ten people were gathered around. Some were eager to help remove the corpses, but others just wanted to be doing something—sleep wasn’t coming easily to the residents.

“We should gather wood and dead brush and stack it up out there,” James said. “Once we got a good pile, we can throw these bodies on. Anyone who comes here later can get some of the ashes if they want to remember their loved ones, but it ain’t right to keep these bodies around.”

Andy nodded. “Did any of you get the quest?”

“What quest?” someone asked, but Andy didn’t look to see who; another System message had appeared:

***Do you want to share the special quest: Dispose of the corpses in the Sleepy Saguaro Trailer Park, helping to stave off corruption and despair. Award: Experience toward your next level and a personalized System-generated award. Yes/No.***

** One-time message: Some of the value of your personal reward will be lost if you share a quest, but the overall value will increase with more participants.**

“Yes,” Andy said, wondering if someone would be a big enough asshole to hoard a quest like that to themselves. He didn’t need to think long to know that, yes, some people would do that.

“Oh!” Eduardo said.

Lucy grabbed Andy’s sleeve, arching an eyebrow. He imagined she was asking, Did you share the quest?

He smiled and nodded. “Let’s get this done, everyone.” He looked around for Bernice, realizing that, though he’d locked the padlock on the gate, he didn’t have a key to unlock it. The manager was there, near the corpse of the giant spider. She stepped forward with her big keychain and unlocked the padlock.

The residents spent the next two hours dragging broken, dead branches, dried-out brush, and even fallen cholla cacti over to a massive pile in the middle of the big dirt lot outside the trailer park. They made a mound large enough to hold all the corpses easily, and by the time they were done piling them on, the eastern horizon was orange and pink with the sunrise. A resident named Omar brought a can of gasoline and doused the pile and then, while everyone stood back, threw a match onto it.

A great whump erupted from the bonfire, and flames rapidly spread through it. Despite the rainstorm, the dried-out wood and scrub brush burned like mad, and soon, the disturbing scent of burning meat added to the smoke of the mesquite branches began to waft through the air. “Ah man,” Tucker groaned. “That’s just wrong.”

**Congratulations! You’ve completed the special quest to dispose of the corpses in the Sleepy Saguaro Trailer Park. You’ve earned experience toward your next level, and a personalized System-generated award will be delivered shortly!**

***Congratulations! You’ve reached level 5 in your Umbral Warden class! You’ve gained another improvement point and learned the level five bound ability, Twilight Steps.***

***Level 5 bound ability: Twilight Steps – You can channel mana to move more quickly in dimly lit environments. Mana cost: 2 per second.***

Just as with Piercing Dusk, Andy knew he could cast Twilight Steps. It was like the knowledge had always been there. “Freaky.”

Lucy tugged his arm, and he looked at her. She tilted her head, raising an eyebrow.

“Oh, I got a level and a, uh, spell.” He shrugged. “Weird shit.”

“I’m level three now,” Eduardo said. “Anyone else gain a level?”

Two or three others said they had, but Andy was already walking away from the lot toward the trailer park. He turned and hollered at the little group of impromptu undertakers, “Sun’s coming up, folks. Should probably get inside the gate. That fire might attract something.”

When they were standing inside, Lucy held up her notepad with a note: I am going to try to get the kids at the school.

Andy looked at her for a long couple of seconds, wondering if he should try to talk her out of it. He put himself in her shoes and knew there was no damn way she was going to back down. She’d just lost her brother and felt like she needed to do something good. She needed a win. He nodded and said, “Give me a few minutes to fix my spear, then I’ll meet you at the gate.”

She stared at him, and he wondered if she was going through the same mental process he had. After a few seconds, she nodded and mimed shooting a bow. She was going to get her bow.

“See you soon, then.”

Andy jogged to his trailer and retrieved the spearhead he’d gotten from the System, but before he could step out, tinkling chimes sounded, and red steam rose from the linoleum by his feet. He waved it away and leaned over to find a leather pouch with a screw-top lid—a waterskin. It had leather cords wrapped around it, and he figured they were meant to tie it to his belt or something. When he picked it up, the System sent him another message:

**Your personalized reward has arrived: a capacious waterskin! This artifact is enchanted to hold nearly ten times more than a standard waterskin. Congratulations!**

“Uh, that’s pretty cool…” Andy tied it to his belt, grabbed his spear and spearhead, and jogged over to James’s trailer. He knocked on the door, calling, “James!”

Andy heard the older man’s footsteps as he walked through the trailer, noticeably shaking the structure. When he opened the door, James had a wild look in his eyes. “What’s up?”

Andy held up the spearhead. “Got this from the System. Can you switch it—”

“Get in here!” James beckoned him in and started walking toward the back of his trailer. “Come on!” As Andy followed, James spoke rapidly, “I’ve been experimenting. Already earned another tinker level and the System gave me one of those points. I put it into one of my tinker skills, ‘basic reinforcement,’ and it gave me another skill! Gave me something called ‘blueprint recall,’ and I’m not sure what it does, but I’ve been playing with putting stuff together. I get experience for making stuff. I got three percent of a level for carving a spoon!”

While he spoke, James led Andy into a back bedroom. It was cramped, but James had set up a folding table and had milk crates full of tools and parts stacked up along the walls. Andy set his spear and the new spearhead on the table. “That’s crazy, man—crazy but cool, I mean.”

“Let’s see how this goes!” James started unfastening the bolts he’d used to attach his old knife to the shovel handle. A few seconds later, he slid them out, then pulled the knife out of the wood. He took Andy’s new spearhead and, after fiddling with it for a minute, pulled four shiny, stainless nails out of the conical socket. “Gotta pound these through after we fix it to the haft. First, I need to shape the haft to fit this socket better.”

Andy watched as James used a much sharper knife to carve the shovel handle’s blood-stained tip to a rough point. “I didn’t even see those nails.”

“Did you look inside that socket?”

“Nope.”

“Well, that’s why, young feller!” James chuckled, then slid the spearhead over the reshaped shovel handle. “Just right!” he crowed. Then, he pounded the four nails through the perfectly sized holes in the metal, affixing the spearhead to the haft. “Oh!” He looked at Andy with wide, excited eyes. “Twenty percent toward level four!” He held the spear out, and Andy took it.

“Thanks, James.” He hefted the spear, admiring the much longer, broader, double-bladed spearhead. “This’ll do nicely. Congrats on the experience.” As he said that, Andy wondered how far into level five he was. As soon as the thought crossed his mind, he saw the value floating in his vision:

Experience toward next level: 14%

He blinked then focused on James. “I’m going with Lucy. We’re going to try to find those kids at the school. See you in a few hours, I hope.” Andy dug his leather gloves out of his back pocket and pulled them on as James walked him to the door.

The older man clapped him on the shoulder. “Take care out there, Andy. You’re doing a fine job around here, so be sure you come back, you hear?”

“Yeah, I hear, James. I’ll try.” Andy turned toward the gate, hurrying, hoping Lucy hadn’t gotten impatient and started off without him. She wouldn’t do that, would she? He realized he didn’t know; he hardly knew the woman. Just as it dawned on him that he ought to stop and fill his, apparently, magical waterskin, the System dropped another bombshell:

***Congratulations, Sapient Beings of Earth!

The System is pleased to report that the first phase of integration has concluded successfully. With this milestone reached, the following exciting developments are now in motion:

1.    Evolution Through Adversity

o    The first day of System integration has resulted in a 37% reduction of Earth's sapient population.

o    This natural attrition ensures that only the most adaptive and resourceful individuals will forge the path forward in this bold new era for Earth.

2.    A Thriving, Interconnected Future

o    Due to Earth’s rich biodiversity, low population density, and favorable settlement conditions, it has been selected as an Open Settlement Zone for sapient species on overcrowded or inhospitable System-integrated worlds.

o    This dynamic influx of new cultures and civilizations will bring innovation, competition, and unique challenges—key ingredients for rapid advancement.

3.    Diverse Newcomers, Exciting Encounters

o    The incoming settlers will range between levels 10 and 20 in their primary classes.

o    Many of these newcomers will be eager to collaborate and build alliances. Many others may view native populations as obstacles to their success.

4.    An Opportunity for Growth

o    You may attempt to welcome these new populations and benefit from trade, knowledge exchange, and cultural enrichment.

o    Be prepared to experience highly competitive territorial disputes—an unparalleled opportunity to test survival instincts, combat prowess, and strategic leadership.

5.    Preparation Period: 40 Days

o    To ensure fairness and an even playing field, Earth’s native inhabitants will be granted one full System cycle (40 Earth days) to prepare before settlement portals are established.

o    Use this time wisely! Strengthen your communities, develop your skills, and claim your place in this grand new era of System-world integration.

The System encourages all survivors and settlers to embrace this momentous occasion with determination and ambition. The greatest rewards come to those who rise to the challenge, adapt to new circumstances, and carve their place in an ever-expanding universe.

Thrive. Conquer. Ascend.***

Comments

Thanks for the feedback :) I have an idea for the "granted" skills and attributes that will make progress more meaningful, but it won't be revealed until Andy hits a certain threshhold.

Plum Parrot

Just some thoughts on the genre and the story so far. I am ok with the system downloading skill knowledge, but in the future training should matter, as it should matter for attributes. Don’t get me wrong, I don’t want to see chapter long training montages, but working on yourself improvement should matter, just like real life. I like the generalized improvement points for stats and skills, but in the current system with no details in what a stat fully does, it seems fairly logical that skills should be a priority. Who cares how fast or strong you are, if you don’t know how to stick the pointy end of a spear into an opponent. Especially as there are no resource pools except mana which is unrelated to stats. Invaders after 40 days seems quick. Especially if it is from worlds that are established. One thing I am curious about is the fatality count. If someone was mutated, does this count as a fatality? Seems like in a densely populated area the humans would have lost out to the mutated that was in the trailer park, especially with guns not working.

Steven Wood

I’ll treasure his appearance.

Omar Jimenez

:) That name just came to my head when I wrote that chapter. I must have read a comment by you that day.

Plum Parrot

Well, fuck. I was gonna make a giddy joke about how one of the characters has a name like my name, but the damn System message threw me for a loop. Just… the way it’s heaping all these problems on and mentions that OVER A THIRD of humans died in a day?? All in a corporate happy way?? Fuck, man.

Omar Jimenez

I love the way you write, Plum. Characters that have depth and meaningful relationships are much more interesting than murder hobos and cultivation maniacs with 2 dimensional personalities. Mat Dinimen, Jez Cajiao, Always Rolls a One, and you are among my favorites because your stories have depth. Also, without AC, those trailers are going to become ovens. It would be neat to see the trailer park crew make new shelters using adobe and other traditional construction methods.

Dawnstrider

I'd expect the figures get skewed when you take into consideration bodies of water, forbidding deserts, and heavily mountainous lands as unlivable. There's a reason our population densities are dense in the places they're dense in—it isn't just popularity of a location, but access to natural resources and local infrastructure, too.

Brigid

If a guy named Tom wearing a red shirt suddenly joins them to save the kids, I'm gonna laugh.

Chris

There's a lot to digest in this chapter. Quest sharing! System cycles? Global conquest?! Can't wait to see what's next. Will Andy become the first Emperor of Earth?!

Chris

I highly enjoy sys apocs, and this is shaping up to be on my "drop the damn chapter now " list. Also, if youll be adding an expendable character, I've got a great name. *Cough* Tom *Chogh* Ttfc Plum, good shit

Exaiter

I think this story is much better than the average apocalypse litrpg on royal road so far. I think you're right that how you write characters and plot will be a big differentiator. Just don't let the story devolve into paper-thin characters fighting one meaningless battle after another as numbers continue to go up...avoid that and you'll be way ahead of the game :).

Moosh7

The average population density on Earth is pretty low, actually. It's around 55 people per square kilometer. Cities of course are much higher (around 4,000 per km², at least in the US). Assuming they're spread evenly over the entire planet, you could drop a few billion people here and no one would really notice. With over a third of the population already gone, you could drop 5 billion here and it'd barely make a difference -- it'd only go up to 68 people per km². There's a LOT of room on the planet for more people. Like, 100 billion people spread out over the entire land area of the Earth would only mean a population density of around 674 people per km². That would mean every single square mile on Earth is covered with... very small villages. (Villages have a population of 500-2500, and rarely exceed a square kilometer in size.) And if they can use the sea as well, a trillion people wouldn't even bump it up from villages, though it would go to the higher end of the range -- around 2,000 people per km². Though considering they'd be confined to a square kilometer, you could probably up it to very small towns.

Daniel

Ah, shit, we’re in for it, now. Low population density, my ass, ha.

Brigid

First! But also question will there be magitech given that one of the characters(forgot the name) has a tinker class?

Kim-Jong-Jesus


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