SamuZai
ALifeLived
ALifeLived

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V0.45 Change Log

V0.45 Changelog

First I want to stress as a mid release this is more of a engine update than a content update.



Content

A few NPCs have extra unique chat interactions

Sister and Eva have more unique corrupt interactions

Improved the look of some of the pictures with new backgrounds.


Quest

No new quest steps for any quests


Locations added

No new locations added


Map

I have added a few names to the map to indicate where some of the NPCS live. This is not the solution I wanted to develop to the problem of helping know where NPCs are.

I have got a working bit of code that I have tested in isolation that does exactly what I want. But I did not have time to intergrate it into the game on this update.


Engine changes

Massive changes here. There is now a fully working difficulty setting. Be default a new game will be set to hard and no stat tracking.

The player can choose to work with the quest hints that are more cryptic and just hint at what the next step is.

Or they can flick the difficult to easy to get an easy quest hint stating where and when they need to go. And also what stats or items are required to also.

If the use flicks the stat tracking on.. The quest guide will also display the require stat for the next step on the quest hint page. This is coloured green if you have the amount and red if you dont. This can be used in either easy or hard mode.


I have also altered a number of the harder stat requirements for some of the quests to make them easier to get into.

I have altered rewards from certain action and quests to help build up MC corruption easier.

I have added a scroll bar to the text output panel.. this has two advantages, it allows me to write more dialogue and make the text size bigger and also the photo camera gallery now will scroll to show all the pictures that are taken. 

I have also added a new line to the NPC page, so when you look up one of the NPCs if they can unlock the corrupt dialogue, it will tell you how. This is important as I have for a while not been sure the best way to unlock the corrupt interaction option. And got a bit lost between ideas. So now I can keep it different for different charectors and also keep a track of what I have set it as (and relay that to the player).


Code line count on v0.4 - 8097

Code line count on v0.45 - 8715


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