Which do you prefer...
Added 2024-01-12 19:06:09 +0000 UTC...a spanking game where you get to decide how many swats the spankee receives by clicking? Or a spanking game that has you choose the position and the implement and then does the rest for you?
I've been trying to decide which type of spanking scene is more fun, and I need your guys' input! So:
- Is it better to have a "SPANK" or "AGAIN" button that you click until you decide the spankee has had enough?
- Or is it better to make choices during the set-up only, and then see the whole scene as one big "ENDING"?
For example, in Welcome to Puttsdale, when you're spanking Kailee Pound for the first time, you basically go swat-by-swat until Kailee can't take any more...but when you spank the Gemini twins for the first time, you just choose the position and the implement and the game decides the rest. Which is better?
I hope you guys know what I mean. Let me know!!
Comments
In my mind, the creative description is more of a plus than the control of specifics. The excitement for me is in the description, and having written a fair amount of spanking material, I can say that for me at least finding interesting ways to describe the repeating sounds of a spanking is frustrating. There's only so many ways to write *Smack* before you start feeling like you are doing old Batman cartoons. The style and reaction and moment, however, are wide open for development. If this was an IMAGE thing, I would feel differently, but with text, that's where I fall.
Phredkey
2024-01-15 17:27:21 +0000 UTCAt the risk of sounding crass, it's helpful to have hands free for other activities while reading.
Soot
2024-01-12 21:24:59 +0000 UTCFundamentally I think more choices (and thus less text per click) = more immersion. But it means more writing and more coding.
Hedgehog Treefrog
2024-01-12 19:37:20 +0000 UTCI feel like both options are viable. Even both together, as in, choosing the position, implement, and have a spank button. You can then develop a story/reputation around how much you spank said person. Either you are very lenient and give light spankings, or harsh and give to many spanks. I know this type of thing would be more difficult to implement but its still a neat idea. In a game like puttsdale, i feel like it would be a great addition since you can already go a full dom or full sub route.
JakeFromStateFarm
2024-01-12 19:34:50 +0000 UTCI think,Big Ending , or picking the instruments, and then having the story follow after that is better. This method allows for more storytelling in my opinion. However, I feel like the other method shouldn’t be ruled out in cases where the story changes based on how hard or how many times you spank a person.
Cless
2024-01-12 19:10:01 +0000 UTC