Hey everyone!
We know it’s been a bit quiet lately—most of our recent work has focused on refining core game systems and structure, which isn’t always the most visual part of development. However, we do have something cool to share: a behind-the-scenes look at the debugging process for Militsioner’s hand movements as he catches the player!
In this video, you’ll see how we work on fine-tuning his movements, along with more details on how he behaves in various scenarios.
P.S. Low FPS is normal for debugging mode! 😓
Stay tuned for more updates!
Dorian Espi-Bastien
2024-11-23 08:00:52 +0000 UTC