SamuZai
EscapeSauce
EscapeSauce

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Animated H-Scenes

I have some great news, it looks like we just found a way to double the number of h-scenes that we can produce in a set amount of time.  With AI frame interpolation, we can get smooth animation loops with just 6 drawn frames.  Doing this at full game resolution takes way more VRAM than we have access to, so we still need to overcome the limits of my tired ass GPU before we can take advantage of this.  In the coming months I'm going to experiment with techniques that break animations into bite sized pieces that my current hardware can handle.

Animated H-Scenes

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