Changes:
-Defined edges to achieve a better result with cel shading
-Small changes in the textures so that they weigh less without losing quality
-Rig created again with substantial improvements in posing
-The coordinates of the normals of the face mesh were adjusted, giving a cleaner result when it interacts with the light (see the example in the image), it has small errors on the edges but it is something that I have learned very recently, so If it is possible for me to improve it in the future, I will do so
-New cel shading from Cycles, with brighter and cleaner colors with hardly any noise
-All non-body rigs (clothing or hair) have custom colors in pose mode, this change is only aesthetic
-Minor adjustments in general
--It has nothing to do with the model, but the post with the model was also redesigned, with new description and images
Download: https://www.patreon.com/posts/82850271