SamuZai
EseJota
EseJota

patreon


July 07 2024

Hello everyone, here are the weekly updates again, from now on I will do them every Sunday, I do this so that patrons are informed of everything I do here, so let's get started

-Drawing: Starting this week I have decided that every start of my day, I will start drawing, and so each day I will progress, since what I did before was not draw for a long time and I neglected this aspect, at least now, Even if it is little by little, the progress will be constant.

Oh and by the way, the drawing is by Tatsumaki and Saitama

-Model Custom: Shortly after finishing the last model of Julia (T6 and TT2) I started this one, from the crossover video game Street Fighter that) now I have returned with this model and so I will be interspersing

I configured the DAZ Studio body mesh so that it is anatomically the same as the one in the game, apart from baking the textures that showed skin and the missing parts, I completed it by painting, so although the body meshes as well as the body textures are not the originals are as faithful as possible, it's the way I like to do this

I was also working on the shader, the video game it is based on has the peculiarity that the characters always have frontal lighting 100% of the time, giving a shadow effect on the edges

Logically I wanted to imitate this, and doing it as is in Blender is not difficult at all, the problem is that I like the models I make to have different reactions depending on the type of light in the scene, whether it is dark or not, in short , that the shadow effect on the edges is always present no matter where the lights are placed, but that they still have an effect, that it is noticeable if it is a white, red, green, blue, etc. light or that there is no light at all

And yes, I did it, a little trick that I learned recently helped me a lot (which has also helped me with the new cel shading that I have started using lately), so everything turned out as I wanted

This model only has 3 outfits, of which I have access to 2, so I only have to create one outfit, so it won't take me long here

Finally, I started with the A-18 models, but I plan to update all my models, apart from some models there are things that I want to add, to which they will not receive an update, there are new things that I want to implement in general

-The cel shading (cycles) will be renewed, now it is cleaner and if necessary with more vivid colors

-Change in textures: apart from having more specific names, there will be optimization adjustments, so that they weigh as little as possible without losing quality

-There is a small change in the rig configuration that has helped me a lot, let's say that before the Armature/Corrective Smoothing combination could give me some problems with certain poses, with this small change this is almost completely solved

-I want to renew the presentations, from the posts here with the models to download, they will have a specific description, with information about the model, the image that shows the outfits now has a darker background, the render that has the height of the character now also It is made in cycles (before it was an SS in Eevee) and the height is indicated in centimeters as well as in feet and inches, and the main renders, some will be made again and those that are not I will add some details for information

Well, that would be all for now, this week there will surely be a finished sketch and "maybe" some updated model, we'll see, thank you very much and see you!!

July 07 2024 July 07 2024

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