Changes:
-Right arm meshes corrected, its position was not symmetrical with the left arm
-Rig done again with the new configuration I use now and taking advantage of correcting an error when bending the elbows, now they do it in a more logical position
-Shape keys on eyes to change pupil size (Controlled in the UI)
-Previously, a piece of clothing could have several materials assigned to it, with several textures, since each one was dedicated to an area, I have joined those textures into one, so each piece of clothing has 1 texture dedicated to it (2 if it is a color variant) and with this, apart from having more order, the total number of textures is less, almost half of what it was before
-Other minor adjustments
-The post with the model was redesigned, with a new description and updated image
Download: https://www.patreon.com/posts/95263158