Hello! Here is this week's update
Last week I couldn't post due to personal issues but here we are
-Drawing: I haven't been able to make much progress, sorry about that, I can't say much more
-Model Custom: I've started the last model (for now, since sooner or later they'll announce her in Tekken 8 as a DLC character) of Julia, from Tekken 7
There will be 6 outfits, almost all with color variants, of the 6, I have access to 5, so I'll only have to create one, the good thing is that it's a swimsuit, which is simple in comparison
Of all Julia's models, this is the first one that I can access on a n4ked body using the original mesh, with the real proportions, which is what I'm looking to represent, I'll also adapt my DAZ Studio mesh, since it has its advantages, the gif in this post is the comparison, it's almost 100% faithful, I just have to fix a few details
And since the mesh is not from the original model, its UVs and therefore its textures are not either, so I'll make bakes of the original textures to adapt them to the UV of the DAZ mesh
And as you have seen, I keep updating, now I am also with the first Julia models, of 4 models finished so far, one was already updated this week, another (the SFxT one) at the moment I have not found errors and 2 do need updating, especially for the rig fix and the restructuring of the textures, Tekken uses many textures, and I prefer that these are merged reducing their quantity, those that remain will be larger, but it is preferable, apart from this way the UI and when making renders Blender suffers less since it has to process fewer files
That would be all, see you!