June 5th Weekly Update
Added 2022-06-05 20:41:46 +0000 UTCEnded my break and got back to work this week! As usual, this was kind of my 'tech debt' week, fixing bugs, improving aspects of the code, making the UI slightly less dogshit ugly, getting some comms started, etc.
Probably the main draw would be the progress menu updates; each window is now far less arcane, with better explanations of what stats do, visual organization of available abilities, filters for types of traits and abilities, and dedicated information windows for each that replace the old shoddy tooltips.
Old players who already know how everything works will probably just appreciate that it's slightly less ugly and a bit more functional, but hopefully the improved presentation will help newer players figure out how stuff works without having to delve as deeply into transient tooltips.
Enemies now display health bars again thanks to a suggestion from Coubalt, and have special icons if they have high Defense, Mitigation, etc, along with tooltips that explain the icon and suggest abilities to counter them.
Maya art is still moving along, as Jiffic continues to be an absolute chad, holy shit she's so expressive and cute and funny it's unreal. Our troublesome ninja/thief/hero of justice can't be this cute! Just remember - the Justice Scarf(tm) stays ON during sex.
Also, Sam is getting custom battle/camp music sometime Soon(tm), and by soon I mean in the next few weeks.