Weekend turned out to be a bit too optimistic, turns out SFM doesn't really like big outdoor scenes, the BG went through 4 or 5 redesigns to figure out something that looks good but not overloaded to the point it crashed every 2 and a half minutes.
I see now why every other animators scenes are all tight close ups set in doors.
I'll keep pushing to get more open shots like this that establish a scenario, I want it to be clear that it's a super casual open world.
Anyhooz, here's a preview of what's next.
okimaw
2020-04-14 07:15:21 +0000 UTC