This is part volumetric smoke test, part laser beam test, and a VERY rough blockout for the "Skybox Bar & Grill" dance room that will serve as the primary environment for my next image pack.
I wanted to try and theme this environment as something that had to do with altitude- almost like a euphoric region of space half way between heaven and earth where lots of partying and potentially naughty business could occur.
Initially I just had the ceiling as a solid hardwood surface with some semi-opaque light panels on the ground, while the walls contained the majority of the flashy graphics on a set of LCD panels. This kinda worked, but it was extremely busy and the characters tended to get lost in all the background noise (especially when one of them is wearing a highly reflective latex tube dress).
So then I started wondering about flipping that around- and making the floor and ceiling a set of LCD screens instead. This would let me change the graphics of either to a variety of different ambient and/or energetic graphics while lighting the characters from above and below, hopefully keeping them separate from the (mostly black) background. I didn't want to leave the walls empty though, and since I figured the floor and ceiling would primarily be showing cloud/astral art respectively- it might make sense to scatter a bunch of tiny LED emitters across the walls in the shape of a starry galaxy, sort of like the entire room is suspended somewhere high above the ground.
Anyways, this is just a very rough test of the overall theme of the room- I still have to actually build the entire thing. I'm estimating that there's probably going to be some multiple of a thousand parts in this scene alone- but a lot of it is going to be instanced geometry, which means that the actual number of parts I have to model should be fairly low. Likewise, I'm really hoping that I can rely more on lighting effects and fog for the overall appearance- mostly so that I can try to keep the geometry as simple and clean as possible without having to spend too much time detailing everything to some excessive degree.
Dan
2020-10-15 23:08:55 +0000 UTC